서사형 덱빌딩 게임 프로토 타입
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166
client/src/components/GameScreen.jsx
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166
client/src/components/GameScreen.jsx
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import React, { useState, useEffect } from 'react';
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import Papa from 'papaparse';
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import cardsCsvRaw from '../data/cards.csv?raw';
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import { BookOpen, HandCoins, Droplet, Eye, Shield, Building2, EyeOff } from 'lucide-react';
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import SwipeCard from './SwipeCard';
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import './GameScreen.css';
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export function GameScreen() {
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const [params, setParams] = useState({ resistance: 0, entropy: 0, risk: 0 });
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const [tokens, setTokens] = useState({ budget: 50, personnel: 50, info: 50 });
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const [tags, setTags] = useState({ wealth: 0, force: 0, surveillance: 0 });
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const [narrativeTags, setNarrativeTags] = useState(0);
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const [phase, setPhase] = useState(1);
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const [gameOver, setGameOver] = useState(false);
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const [cards, setCards] = useState([]);
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const [currentCardIndex, setCurrentCardIndex] = useState(0);
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// CSV Load Effect
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useEffect(() => {
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const parsed = Papa.parse(cardsCsvRaw, { header: true, dynamicTyping: true, skipEmptyLines: true });
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const formattedCards = parsed.data.map(row => ({
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id: row.id,
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type: row.type,
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text: row.text,
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left: {
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text: row.left_text,
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effect: () => {
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setParams(p => ({
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resistance: Math.max(0, p.resistance + (row.left_res || 0)),
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entropy: Math.max(0, p.entropy + (row.left_ent || 0)),
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risk: Math.max(0, p.risk + (row.left_rsk || 0)),
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}));
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setTokens(t => ({
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budget: t.budget + (row.left_bud || 0),
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personnel: t.personnel + (row.left_per || 0),
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info: t.info + (row.left_inf || 0),
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}));
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setTags(tg => ({
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wealth: tg.wealth + (row.left_wea || 0),
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force: tg.force + (row.left_for || 0),
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surveillance: tg.surveillance + (row.left_sur || 0),
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}));
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}
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},
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right: {
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text: row.right_text,
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effect: () => {
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setParams(p => ({
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resistance: Math.max(0, p.resistance + (row.right_res || 0)),
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entropy: Math.max(0, p.entropy + (row.right_ent || 0)),
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risk: Math.max(0, p.risk + (row.right_rsk || 0)),
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}));
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setTokens(t => ({
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budget: t.budget + (row.right_bud || 0),
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personnel: t.personnel + (row.right_per || 0),
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info: t.info + (row.right_inf || 0),
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}));
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setTags(tg => ({
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wealth: tg.wealth + (row.right_wea || 0),
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force: tg.force + (row.right_for || 0),
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surveillance: tg.surveillance + (row.right_sur || 0),
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}));
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}
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}
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}));
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setCards(formattedCards.sort(() => Math.random() - 0.5));
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}, []);
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useEffect(() => {
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if (params.resistance >= 5 || params.entropy >= 5 || params.risk >= 5) {
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setGameOver(true);
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}
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if (narrativeTags >= 4 && narrativeTags < 8) setPhase(2);
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else if (narrativeTags >= 8) setPhase(3);
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}, [params, narrativeTags]);
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const handleSwipe = (direction) => {
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if (cards.length === 0) return;
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const card = cards[currentCardIndex % cards.length];
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if (direction === 'left' && card.left) {
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card.left.effect();
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} else if (direction === 'right' && card.right) {
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card.right.effect();
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}
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setNarrativeTags(n => n + 1);
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setCurrentCardIndex(idx => idx + 1);
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};
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const renderDots = (value, max = 5) => {
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return Array.from({ length: max }).map((_, i) => (
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<div key={i} className={`dot ${i < value ? 'filled' : 'empty'}`}></div>
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));
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};
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if (gameOver) {
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return (
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<div className="game-over">
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<h1 className="glitch" data-text="시스템 붕괴">시스템 붕괴</h1>
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<p>프로젝트가 파멸을 맞이했습니다. 임무 실패.</p>
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<button className="restart-btn" onClick={() => window.location.reload()}>다음 회차 시작</button>
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</div>
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);
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}
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if (cards.length === 0) {
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return <div className="game-screen">데이터를 불러오는 중...</div>;
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}
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const phaseClass = phase === 1 ? 'phase-1' : phase === 2 ? 'phase-2' : 'phase-3';
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return (
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<div className={`game-screen ${phaseClass}`}>
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{/* Top Bar */}
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<div className="top-bar">
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<div className="narrative-badge">
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<BookOpen size={16} /> <span>{narrativeTags}/8</span>
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</div>
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<div className="parameters">
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<div className={`param ${params.resistance >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-resistance-critical)'}}>
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<span className="icon">✊</span>
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<div className="dots">{renderDots(params.resistance)}</div>
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</div>
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<div className={`param ${params.entropy >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-entropy-critical)'}}>
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<span className="icon">🌀</span>
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<div className="dots">{renderDots(params.entropy)}</div>
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</div>
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<div className={`param ${params.risk >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-risk-critical)'}}>
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<span className="icon">⚠️</span>
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<div className="dots">{renderDots(params.risk)}</div>
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</div>
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</div>
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</div>
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{/* Card Area */}
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<div className="card-area">
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<SwipeCard
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card={cards[currentCardIndex % cards.length]}
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onSwipe={handleSwipe}
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phase={phase}
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/>
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</div>
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{/* Bottom Inventory */}
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<div className="bottom-bar">
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<div className="tokens-row">
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<div className="token"><HandCoins size={16} color="var(--color-token-budget)" /> <span>{tokens.budget}</span></div>
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<div className="token"><Droplet size={16} color="var(--color-token-personnel)" /> <span>{tokens.personnel}</span></div>
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<div className="token"><Eye size={16} color="var(--color-token-info)" /> <span>{tokens.info}</span></div>
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</div>
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<div className="tags-row">
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<div className="tag"><Building2 size={14} /> <span>{tags.wealth}</span></div>
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<div className="tag"><Shield size={14} /> <span>{tags.force}</span></div>
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<div className="tag"><EyeOff size={14} /> <span>{tags.surveillance}</span></div>
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</div>
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<div className="asset-slots">
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<div className="asset-slot"></div>
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<div className="asset-slot"></div>
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<div className="asset-slot"></div>
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<div className="asset-slot"></div>
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</div>
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</div>
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</div>
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);
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}
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