서사형 덱빌딩 게임 프로토 타입
This commit is contained in:
142
.gitignore
vendored
142
.gitignore
vendored
@@ -1,138 +1,24 @@
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# ---> Node
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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||||
pnpm-debug.log*
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||||
lerna-debug.log*
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||||
.pnpm-debug.log*
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# Diagnostic reports (https://nodejs.org/api/report.html)
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report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directory used by tools like istanbul
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coverage
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*.lcov
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# nyc test coverage
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.nyc_output
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||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# Bower dependency directory (https://bower.io/)
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bower_components
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||||
|
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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jspm_packages/
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# Snowpack dependency directory (https://snowpack.dev/)
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web_modules/
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# TypeScript cache
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||||
*.tsbuildinfo
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# Optional npm cache directory
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.npm
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|
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# Optional eslint cache
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||||
.eslintcache
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||||
|
||||
# Optional stylelint cache
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||||
.stylelintcache
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||||
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# Microbundle cache
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||||
.rpt2_cache/
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.rts2_cache_cjs/
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.rts2_cache_es/
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.rts2_cache_umd/
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# Optional REPL history
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.node_repl_history
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||||
# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variable files
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.env
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.env.development.local
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.env.test.local
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.env.production.local
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.env.local
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# parcel-bundler cache (https://parceljs.org/)
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.cache
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.parcel-cache
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# Next.js build output
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.next
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out
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# Nuxt.js build / generate output
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.nuxt
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node_modules
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dist
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dist-ssr
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*.local
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# Gatsby files
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.cache/
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# Comment in the public line in if your project uses Gatsby and not Next.js
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# https://nextjs.org/blog/next-9-1#public-directory-support
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# public
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# vuepress build output
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.vuepress/dist
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# vuepress v2.x temp and cache directory
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.temp
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.cache
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# vitepress build output
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||||
**/.vitepress/dist
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# vitepress cache directory
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||||
**/.vitepress/cache
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# Docusaurus cache and generated files
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||||
.docusaurus
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# Serverless directories
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||||
.serverless/
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# FuseBox cache
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||||
.fusebox/
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# DynamoDB Local files
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.dynamodb/
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# TernJS port file
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.tern-port
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# Stores VSCode versions used for testing VSCode extensions
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.vscode-test
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# yarn v2
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.yarn/cache
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.yarn/unplugged
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.yarn/build-state.yml
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.yarn/install-state.gz
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.pnp.*
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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.DS_Store
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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16
README.md
16
README.md
@@ -1,2 +1,16 @@
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# ProjectSS
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# React + Vite
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This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
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Currently, two official plugins are available:
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- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Oxc](https://oxc.rs)
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- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/)
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## React Compiler
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The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation).
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## Expanding the ESLint configuration
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If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the [TS template](https://github.com/vitejs/vite/tree/main/packages/create-vite/template-react-ts) for information on how to integrate TypeScript and [`typescript-eslint`](https://typescript-eslint.io) in your project.
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21
client/eslint.config.js
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21
client/eslint.config.js
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import js from '@eslint/js'
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import globals from 'globals'
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import reactHooks from 'eslint-plugin-react-hooks'
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import reactRefresh from 'eslint-plugin-react-refresh'
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import { defineConfig, globalIgnores } from 'eslint/config'
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export default defineConfig([
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globalIgnores(['dist']),
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{
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files: ['**/*.{js,jsx}'],
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extends: [
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js.configs.recommended,
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reactHooks.configs.flat.recommended,
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reactRefresh.configs.vite,
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],
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languageOptions: {
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globals: globals.browser,
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parserOptions: { ecmaFeatures: { jsx: true } },
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},
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},
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])
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13
client/index.html
Normal file
13
client/index.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>projectss</title>
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</head>
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<body>
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<div id="root"></div>
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<script type="module" src="/src/main.jsx"></script>
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</body>
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</html>
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2515
client/package-lock.json
generated
Normal file
2515
client/package-lock.json
generated
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File diff suppressed because it is too large
Load Diff
30
client/package.json
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30
client/package.json
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{
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"name": "projectss",
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"private": true,
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"version": "0.0.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"lint": "eslint .",
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"preview": "vite preview"
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},
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"dependencies": {
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"framer-motion": "^12.40.0",
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"lucide-react": "^1.18.0",
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"papaparse": "^5.5.3",
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"react": "^19.2.6",
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"react-dom": "^19.2.6"
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},
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"devDependencies": {
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"@eslint/js": "^10.0.1",
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||||
"@types/react": "^19.2.14",
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"@types/react-dom": "^19.2.3",
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"@vitejs/plugin-react": "^6.0.1",
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"eslint": "^10.3.0",
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"eslint-plugin-react-hooks": "^7.1.1",
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||||
"eslint-plugin-react-refresh": "^0.5.2",
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"globals": "^17.6.0",
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"vite": "^8.0.12"
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}
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}
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1
client/public/favicon.svg
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1
client/public/favicon.svg
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File diff suppressed because one or more lines are too long
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After Width: | Height: | Size: 9.3 KiB |
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client/public/icons.svg
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client/public/icons.svg
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||||
<svg xmlns="http://www.w3.org/2000/svg">
|
||||
<symbol id="bluesky-icon" viewBox="0 0 16 17">
|
||||
<g clip-path="url(#bluesky-clip)"><path fill="#08060d" d="M7.75 7.735c-.693-1.348-2.58-3.86-4.334-5.097-1.68-1.187-2.32-.981-2.74-.79C.188 2.065.1 2.812.1 3.251s.241 3.602.398 4.13c.52 1.744 2.367 2.333 4.07 2.145-2.495.37-4.71 1.278-1.805 4.512 3.196 3.309 4.38-.71 4.987-2.746.608 2.036 1.307 5.91 4.93 2.746 2.72-2.746.747-4.143-1.747-4.512 1.702.189 3.55-.4 4.07-2.145.156-.528.397-3.691.397-4.13s-.088-1.186-.575-1.406c-.42-.19-1.06-.395-2.741.79-1.755 1.24-3.64 3.752-4.334 5.099"/></g>
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<defs><clipPath id="bluesky-clip"><path fill="#fff" d="M.1.85h15.3v15.3H.1z"/></clipPath></defs>
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</symbol>
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||||
<symbol id="discord-icon" viewBox="0 0 20 19">
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||||
<path fill="#08060d" d="M16.224 3.768a14.5 14.5 0 0 0-3.67-1.153c-.158.286-.343.67-.47.976a13.5 13.5 0 0 0-4.067 0c-.128-.306-.317-.69-.476-.976A14.4 14.4 0 0 0 3.868 3.77C1.546 7.28.916 10.703 1.231 14.077a14.7 14.7 0 0 0 4.5 2.306q.545-.748.965-1.587a9.5 9.5 0 0 1-1.518-.74q.191-.14.372-.293c2.927 1.369 6.107 1.369 8.999 0q.183.152.372.294-.723.437-1.52.74.418.838.963 1.588a14.6 14.6 0 0 0 4.504-2.308c.37-3.911-.63-7.302-2.644-10.309m-9.13 8.234c-.878 0-1.599-.82-1.599-1.82 0-.998.705-1.82 1.6-1.82.894 0 1.614.82 1.599 1.82.001 1-.705 1.82-1.6 1.82m5.91 0c-.878 0-1.599-.82-1.599-1.82 0-.998.705-1.82 1.6-1.82.893 0 1.614.82 1.599 1.82 0 1-.706 1.82-1.6 1.82"/>
|
||||
</symbol>
|
||||
<symbol id="documentation-icon" viewBox="0 0 21 20">
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="m15.5 13.333 1.533 1.322c.645.555.967.833.967 1.178s-.322.623-.967 1.179L15.5 18.333m-3.333-5-1.534 1.322c-.644.555-.966.833-.966 1.178s.322.623.966 1.179l1.534 1.321"/>
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M17.167 10.836v-4.32c0-1.41 0-2.117-.224-2.68-.359-.906-1.118-1.621-2.08-1.96-.599-.21-1.349-.21-2.848-.21-2.623 0-3.935 0-4.983.369-1.684.591-3.013 1.842-3.641 3.428C3 6.449 3 7.684 3 10.154v2.122c0 2.558 0 3.838.706 4.726q.306.383.713.671c.76.536 1.79.64 3.581.66"/>
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M3 10a2.78 2.78 0 0 1 2.778-2.778c.555 0 1.209.097 1.748-.047.48-.129.854-.503.982-.982.145-.54.048-1.194.048-1.749a2.78 2.78 0 0 1 2.777-2.777"/>
|
||||
</symbol>
|
||||
<symbol id="github-icon" viewBox="0 0 19 19">
|
||||
<path fill="#08060d" fill-rule="evenodd" d="M9.356 1.85C5.05 1.85 1.57 5.356 1.57 9.694a7.84 7.84 0 0 0 5.324 7.44c.387.079.528-.168.528-.376 0-.182-.013-.805-.013-1.454-2.165.467-2.616-.935-2.616-.935-.349-.91-.864-1.143-.864-1.143-.71-.48.051-.48.051-.48.787.051 1.2.805 1.2.805.695 1.194 1.817.857 2.268.649.064-.507.27-.857.49-1.052-1.728-.182-3.545-.857-3.545-3.87 0-.857.31-1.558.8-2.104-.078-.195-.349-1 .077-2.078 0 0 .657-.208 2.14.805a7.5 7.5 0 0 1 1.946-.26c.657 0 1.328.092 1.946.26 1.483-1.013 2.14-.805 2.14-.805.426 1.078.155 1.883.078 2.078.502.546.799 1.247.799 2.104 0 3.013-1.818 3.675-3.558 3.87.284.247.528.714.528 1.454 0 1.052-.012 1.896-.012 2.156 0 .208.142.455.528.377a7.84 7.84 0 0 0 5.324-7.441c.013-4.338-3.48-7.844-7.773-7.844" clip-rule="evenodd"/>
|
||||
</symbol>
|
||||
<symbol id="social-icon" viewBox="0 0 20 20">
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M12.5 6.667a4.167 4.167 0 1 0-8.334 0 4.167 4.167 0 0 0 8.334 0"/>
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M2.5 16.667a5.833 5.833 0 0 1 8.75-5.053m3.837.474.513 1.035c.07.144.257.282.414.309l.93.155c.596.1.736.536.307.965l-.723.73a.64.64 0 0 0-.152.531l.207.903c.164.715-.213.991-.84.618l-.872-.52a.63.63 0 0 0-.577 0l-.872.52c-.624.373-1.003.094-.84-.618l.207-.903a.64.64 0 0 0-.152-.532l-.723-.729c-.426-.43-.289-.864.306-.964l.93-.156a.64.64 0 0 0 .412-.31l.513-1.034c.28-.562.735-.562 1.012 0"/>
|
||||
</symbol>
|
||||
<symbol id="x-icon" viewBox="0 0 19 19">
|
||||
<path fill="#08060d" fill-rule="evenodd" d="M1.893 1.98c.052.072 1.245 1.769 2.653 3.77l2.892 4.114c.183.261.333.48.333.486s-.068.089-.152.183l-.522.593-.765.867-3.597 4.087c-.375.426-.734.834-.798.905a1 1 0 0 0-.118.148c0 .01.236.017.664.017h.663l.729-.83c.4-.457.796-.906.879-.999a692 692 0 0 0 1.794-2.038c.034-.037.301-.34.594-.675l.551-.624.345-.392a7 7 0 0 1 .34-.374c.006 0 .93 1.306 2.052 2.903l2.084 2.965.045.063h2.275c1.87 0 2.273-.003 2.266-.021-.008-.02-1.098-1.572-3.894-5.547-2.013-2.862-2.28-3.246-2.273-3.266.008-.019.282-.332 2.085-2.38l2-2.274 1.567-1.782c.022-.028-.016-.03-.65-.03h-.674l-.3.342a871 871 0 0 1-1.782 2.025c-.067.075-.405.458-.75.852a100 100 0 0 1-.803.91c-.148.172-.299.344-.99 1.127-.304.343-.32.358-.345.327-.015-.019-.904-1.282-1.976-2.808L6.365 1.85H1.8zm1.782.91 8.078 11.294c.772 1.08 1.413 1.973 1.425 1.984.016.017.241.02 1.05.017l1.03-.004-2.694-3.766L7.796 5.75 5.722 2.852l-1.039-.004-1.039-.004z" clip-rule="evenodd"/>
|
||||
</symbol>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 4.9 KiB |
8
client/src/App.css
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8
client/src/App.css
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|
||||
.App {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
background: radial-gradient(circle at center, #1a1a1a 0%, #0a0a0a 100%);
|
||||
}
|
||||
13
client/src/App.jsx
Normal file
13
client/src/App.jsx
Normal file
@@ -0,0 +1,13 @@
|
||||
import React from 'react';
|
||||
import './App.css';
|
||||
import { GameScreen } from './components/GameScreen';
|
||||
|
||||
function App() {
|
||||
return (
|
||||
<div className="App">
|
||||
<GameScreen />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default App;
|
||||
BIN
client/src/assets/hero.png
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BIN
client/src/assets/hero.png
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After Width: | Height: | Size: 13 KiB |
1
client/src/assets/react.svg
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1
client/src/assets/react.svg
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|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="35.93" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 228"><path fill="#00D8FF" d="M210.483 73.824a171.49 171.49 0 0 0-8.24-2.597c.465-1.9.893-3.777 1.273-5.621c6.238-30.281 2.16-54.676-11.769-62.708c-13.355-7.7-35.196.329-57.254 19.526a171.23 171.23 0 0 0-6.375 5.848a155.866 155.866 0 0 0-4.241-3.917C100.759 3.829 77.587-4.822 63.673 3.233C50.33 10.957 46.379 33.89 51.995 62.588a170.974 170.974 0 0 0 1.892 8.48c-3.28.932-6.445 1.924-9.474 2.98C17.309 83.498 0 98.307 0 113.668c0 15.865 18.582 31.778 46.812 41.427a145.52 145.52 0 0 0 6.921 2.165a167.467 167.467 0 0 0-2.01 9.138c-5.354 28.2-1.173 50.591 12.134 58.266c13.744 7.926 36.812-.22 59.273-19.855a145.567 145.567 0 0 0 5.342-4.923a168.064 168.064 0 0 0 6.92 6.314c21.758 18.722 43.246 26.282 56.54 18.586c13.731-7.949 18.194-32.003 12.4-61.268a145.016 145.016 0 0 0-1.535-6.842c1.62-.48 3.21-.974 4.76-1.488c29.348-9.723 48.443-25.443 48.443-41.52c0-15.417-17.868-30.326-45.517-39.844Zm-6.365 70.984c-1.4.463-2.836.91-4.3 1.345c-3.24-10.257-7.612-21.163-12.963-32.432c5.106-11 9.31-21.767 12.459-31.957c2.619.758 5.16 1.557 7.61 2.4c23.69 8.156 38.14 20.213 38.14 29.504c0 9.896-15.606 22.743-40.946 31.14Zm-10.514 20.834c2.562 12.94 2.927 24.64 1.23 33.787c-1.524 8.219-4.59 13.698-8.382 15.893c-8.067 4.67-25.32-1.4-43.927-17.412a156.726 156.726 0 0 1-6.437-5.87c7.214-7.889 14.423-17.06 21.459-27.246c12.376-1.098 24.068-2.894 34.671-5.345a134.17 134.17 0 0 1 1.386 6.193ZM87.276 214.515c-7.882 2.783-14.16 2.863-17.955.675c-8.075-4.657-11.432-22.636-6.853-46.752a156.923 156.923 0 0 1 1.869-8.499c10.486 2.32 22.093 3.988 34.498 4.994c7.084 9.967 14.501 19.128 21.976 27.15a134.668 134.668 0 0 1-4.877 4.492c-9.933 8.682-19.886 14.842-28.658 17.94ZM50.35 144.747c-12.483-4.267-22.792-9.812-29.858-15.863c-6.35-5.437-9.555-10.836-9.555-15.216c0-9.322 13.897-21.212 37.076-29.293c2.813-.98 5.757-1.905 8.812-2.773c3.204 10.42 7.406 21.315 12.477 32.332c-5.137 11.18-9.399 22.249-12.634 32.792a134.718 134.718 0 0 1-6.318-1.979Zm12.378-84.26c-4.811-24.587-1.616-43.134 6.425-47.789c8.564-4.958 27.502 2.111 47.463 19.835a144.318 144.318 0 0 1 3.841 3.545c-7.438 7.987-14.787 17.08-21.808 26.988c-12.04 1.116-23.565 2.908-34.161 5.309a160.342 160.342 0 0 1-1.76-7.887Zm110.427 27.268a347.8 347.8 0 0 0-7.785-12.803c8.168 1.033 15.994 2.404 23.343 4.08c-2.206 7.072-4.956 14.465-8.193 22.045a381.151 381.151 0 0 0-7.365-13.322Zm-45.032-43.861c5.044 5.465 10.096 11.566 15.065 18.186a322.04 322.04 0 0 0-30.257-.006c4.974-6.559 10.069-12.652 15.192-18.18ZM82.802 87.83a323.167 323.167 0 0 0-7.227 13.238c-3.184-7.553-5.909-14.98-8.134-22.152c7.304-1.634 15.093-2.97 23.209-3.984a321.524 321.524 0 0 0-7.848 12.897Zm8.081 65.352c-8.385-.936-16.291-2.203-23.593-3.793c2.26-7.3 5.045-14.885 8.298-22.6a321.187 321.187 0 0 0 7.257 13.246c2.594 4.48 5.28 8.868 8.038 13.147Zm37.542 31.03c-5.184-5.592-10.354-11.779-15.403-18.433c4.902.192 9.899.29 14.978.29c5.218 0 10.376-.117 15.453-.343c-4.985 6.774-10.018 12.97-15.028 18.486Zm52.198-57.817c3.422 7.8 6.306 15.345 8.596 22.52c-7.422 1.694-15.436 3.058-23.88 4.071a382.417 382.417 0 0 0 7.859-13.026a347.403 347.403 0 0 0 7.425-13.565Zm-16.898 8.101a358.557 358.557 0 0 1-12.281 19.815a329.4 329.4 0 0 1-23.444.823c-7.967 0-15.716-.248-23.178-.732a310.202 310.202 0 0 1-12.513-19.846h.001a307.41 307.41 0 0 1-10.923-20.627a310.278 310.278 0 0 1 10.89-20.637l-.001.001a307.318 307.318 0 0 1 12.413-19.761c7.613-.576 15.42-.876 23.31-.876H128c7.926 0 15.743.303 23.354.883a329.357 329.357 0 0 1 12.335 19.695a358.489 358.489 0 0 1 11.036 20.54a329.472 329.472 0 0 1-11 20.722Zm22.56-122.124c8.572 4.944 11.906 24.881 6.52 51.026c-.344 1.668-.73 3.367-1.15 5.09c-10.622-2.452-22.155-4.275-34.23-5.408c-7.034-10.017-14.323-19.124-21.64-27.008a160.789 160.789 0 0 1 5.888-5.4c18.9-16.447 36.564-22.941 44.612-18.3ZM128 90.808c12.625 0 22.86 10.235 22.86 22.86s-10.235 22.86-22.86 22.86s-22.86-10.235-22.86-22.86s10.235-22.86 22.86-22.86Z"></path></svg>
|
||||
|
After Width: | Height: | Size: 4.0 KiB |
1
client/src/assets/vite.svg
Normal file
1
client/src/assets/vite.svg
Normal file
File diff suppressed because one or more lines are too long
|
After Width: | Height: | Size: 8.5 KiB |
194
client/src/components/GameScreen.css
Normal file
194
client/src/components/GameScreen.css
Normal file
@@ -0,0 +1,194 @@
|
||||
/* src/components/GameScreen.css */
|
||||
.game-screen {
|
||||
width: 100%;
|
||||
max-width: 480px;
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: var(--color-bg);
|
||||
position: relative;
|
||||
transition: box-shadow 0.5s ease;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.game-screen.phase-2 {
|
||||
box-shadow: inset 0 0 50px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
.game-screen.phase-3 {
|
||||
box-shadow: inset 0 0 100px rgba(139, 0, 0, 0.4);
|
||||
animation: pulse-red 2s infinite alternate;
|
||||
}
|
||||
|
||||
@keyframes pulse-red {
|
||||
0% { box-shadow: inset 0 0 80px rgba(139, 0, 0, 0.2); }
|
||||
100% { box-shadow: inset 0 0 120px rgba(139, 0, 0, 0.6); }
|
||||
}
|
||||
|
||||
/* Top Bar */
|
||||
.top-bar {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 20px 20px;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.narrative-badge {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
font-family: var(--font-typewriter);
|
||||
font-size: 14px;
|
||||
color: #aaa;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
padding: 6px 12px;
|
||||
border-radius: 20px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.parameters {
|
||||
display: flex;
|
||||
gap: 15px;
|
||||
}
|
||||
|
||||
.param {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.param .icon {
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.param.critical .icon {
|
||||
animation: shake 0.5s infinite;
|
||||
}
|
||||
|
||||
@keyframes shake {
|
||||
0% { transform: translateX(0); }
|
||||
25% { transform: translateX(-2px); }
|
||||
50% { transform: translateX(2px); }
|
||||
75% { transform: translateX(-2px); }
|
||||
100% { transform: translateX(0); }
|
||||
}
|
||||
|
||||
.dots {
|
||||
display: flex;
|
||||
gap: 3px;
|
||||
}
|
||||
|
||||
.dot {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
border-radius: 50%;
|
||||
background-color: #333;
|
||||
transition: background-color 0.3s ease;
|
||||
}
|
||||
|
||||
.dot.filled {
|
||||
background-color: var(--param-color);
|
||||
box-shadow: 0 0 8px var(--param-color);
|
||||
}
|
||||
|
||||
/* Card Area */
|
||||
.card-area {
|
||||
flex: 1;
|
||||
position: relative;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
perspective: 1000px;
|
||||
}
|
||||
|
||||
/* Bottom Bar */
|
||||
.bottom-bar {
|
||||
padding: 20px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 15px;
|
||||
background: linear-gradient(to top, rgba(0,0,0,0.9) 0%, transparent 100%);
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.tokens-row, .tags-row {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 20px;
|
||||
}
|
||||
|
||||
.token, .tag {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
font-family: var(--font-ui);
|
||||
font-weight: 700;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.tag {
|
||||
font-size: 14px;
|
||||
color: var(--color-tag-neutral);
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.asset-slots {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.asset-slot {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border: 1px dashed rgba(255, 255, 255, 0.2);
|
||||
border-radius: 8px;
|
||||
background: rgba(255, 255, 255, 0.02);
|
||||
}
|
||||
|
||||
/* Game Over */
|
||||
.game-over {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
height: 100vh;
|
||||
background-color: var(--color-bg);
|
||||
color: var(--color-entropy-critical);
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
.game-over h1 {
|
||||
font-family: var(--font-doc-title);
|
||||
font-size: 48px;
|
||||
margin-bottom: 20px;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 4px;
|
||||
}
|
||||
|
||||
.game-over p {
|
||||
font-family: var(--font-typewriter);
|
||||
color: var(--color-text);
|
||||
margin-bottom: 40px;
|
||||
}
|
||||
|
||||
.restart-btn {
|
||||
background: transparent;
|
||||
border: 1px solid var(--color-text);
|
||||
color: var(--color-text);
|
||||
padding: 12px 24px;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 16px;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.restart-btn:hover {
|
||||
background: var(--color-text);
|
||||
color: var(--color-bg);
|
||||
}
|
||||
166
client/src/components/GameScreen.jsx
Normal file
166
client/src/components/GameScreen.jsx
Normal file
@@ -0,0 +1,166 @@
|
||||
import React, { useState, useEffect } from 'react';
|
||||
import Papa from 'papaparse';
|
||||
import cardsCsvRaw from '../data/cards.csv?raw';
|
||||
import { BookOpen, HandCoins, Droplet, Eye, Shield, Building2, EyeOff } from 'lucide-react';
|
||||
import SwipeCard from './SwipeCard';
|
||||
import './GameScreen.css';
|
||||
|
||||
export function GameScreen() {
|
||||
const [params, setParams] = useState({ resistance: 0, entropy: 0, risk: 0 });
|
||||
const [tokens, setTokens] = useState({ budget: 50, personnel: 50, info: 50 });
|
||||
const [tags, setTags] = useState({ wealth: 0, force: 0, surveillance: 0 });
|
||||
const [narrativeTags, setNarrativeTags] = useState(0);
|
||||
const [phase, setPhase] = useState(1);
|
||||
const [gameOver, setGameOver] = useState(false);
|
||||
const [cards, setCards] = useState([]);
|
||||
const [currentCardIndex, setCurrentCardIndex] = useState(0);
|
||||
|
||||
// CSV Load Effect
|
||||
useEffect(() => {
|
||||
const parsed = Papa.parse(cardsCsvRaw, { header: true, dynamicTyping: true, skipEmptyLines: true });
|
||||
|
||||
const formattedCards = parsed.data.map(row => ({
|
||||
id: row.id,
|
||||
type: row.type,
|
||||
text: row.text,
|
||||
left: {
|
||||
text: row.left_text,
|
||||
effect: () => {
|
||||
setParams(p => ({
|
||||
resistance: Math.max(0, p.resistance + (row.left_res || 0)),
|
||||
entropy: Math.max(0, p.entropy + (row.left_ent || 0)),
|
||||
risk: Math.max(0, p.risk + (row.left_rsk || 0)),
|
||||
}));
|
||||
setTokens(t => ({
|
||||
budget: t.budget + (row.left_bud || 0),
|
||||
personnel: t.personnel + (row.left_per || 0),
|
||||
info: t.info + (row.left_inf || 0),
|
||||
}));
|
||||
setTags(tg => ({
|
||||
wealth: tg.wealth + (row.left_wea || 0),
|
||||
force: tg.force + (row.left_for || 0),
|
||||
surveillance: tg.surveillance + (row.left_sur || 0),
|
||||
}));
|
||||
}
|
||||
},
|
||||
right: {
|
||||
text: row.right_text,
|
||||
effect: () => {
|
||||
setParams(p => ({
|
||||
resistance: Math.max(0, p.resistance + (row.right_res || 0)),
|
||||
entropy: Math.max(0, p.entropy + (row.right_ent || 0)),
|
||||
risk: Math.max(0, p.risk + (row.right_rsk || 0)),
|
||||
}));
|
||||
setTokens(t => ({
|
||||
budget: t.budget + (row.right_bud || 0),
|
||||
personnel: t.personnel + (row.right_per || 0),
|
||||
info: t.info + (row.right_inf || 0),
|
||||
}));
|
||||
setTags(tg => ({
|
||||
wealth: tg.wealth + (row.right_wea || 0),
|
||||
force: tg.force + (row.right_for || 0),
|
||||
surveillance: tg.surveillance + (row.right_sur || 0),
|
||||
}));
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
setCards(formattedCards.sort(() => Math.random() - 0.5));
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (params.resistance >= 5 || params.entropy >= 5 || params.risk >= 5) {
|
||||
setGameOver(true);
|
||||
}
|
||||
if (narrativeTags >= 4 && narrativeTags < 8) setPhase(2);
|
||||
else if (narrativeTags >= 8) setPhase(3);
|
||||
}, [params, narrativeTags]);
|
||||
|
||||
const handleSwipe = (direction) => {
|
||||
if (cards.length === 0) return;
|
||||
const card = cards[currentCardIndex % cards.length];
|
||||
if (direction === 'left' && card.left) {
|
||||
card.left.effect();
|
||||
} else if (direction === 'right' && card.right) {
|
||||
card.right.effect();
|
||||
}
|
||||
setNarrativeTags(n => n + 1);
|
||||
setCurrentCardIndex(idx => idx + 1);
|
||||
};
|
||||
|
||||
const renderDots = (value, max = 5) => {
|
||||
return Array.from({ length: max }).map((_, i) => (
|
||||
<div key={i} className={`dot ${i < value ? 'filled' : 'empty'}`}></div>
|
||||
));
|
||||
};
|
||||
|
||||
if (gameOver) {
|
||||
return (
|
||||
<div className="game-over">
|
||||
<h1 className="glitch" data-text="시스템 붕괴">시스템 붕괴</h1>
|
||||
<p>프로젝트가 파멸을 맞이했습니다. 임무 실패.</p>
|
||||
<button className="restart-btn" onClick={() => window.location.reload()}>다음 회차 시작</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (cards.length === 0) {
|
||||
return <div className="game-screen">데이터를 불러오는 중...</div>;
|
||||
}
|
||||
|
||||
const phaseClass = phase === 1 ? 'phase-1' : phase === 2 ? 'phase-2' : 'phase-3';
|
||||
|
||||
return (
|
||||
<div className={`game-screen ${phaseClass}`}>
|
||||
{/* Top Bar */}
|
||||
<div className="top-bar">
|
||||
<div className="narrative-badge">
|
||||
<BookOpen size={16} /> <span>{narrativeTags}/8</span>
|
||||
</div>
|
||||
<div className="parameters">
|
||||
<div className={`param ${params.resistance >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-resistance-critical)'}}>
|
||||
<span className="icon">✊</span>
|
||||
<div className="dots">{renderDots(params.resistance)}</div>
|
||||
</div>
|
||||
<div className={`param ${params.entropy >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-entropy-critical)'}}>
|
||||
<span className="icon">🌀</span>
|
||||
<div className="dots">{renderDots(params.entropy)}</div>
|
||||
</div>
|
||||
<div className={`param ${params.risk >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-risk-critical)'}}>
|
||||
<span className="icon">⚠️</span>
|
||||
<div className="dots">{renderDots(params.risk)}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Card Area */}
|
||||
<div className="card-area">
|
||||
<SwipeCard
|
||||
card={cards[currentCardIndex % cards.length]}
|
||||
onSwipe={handleSwipe}
|
||||
phase={phase}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Bottom Inventory */}
|
||||
<div className="bottom-bar">
|
||||
<div className="tokens-row">
|
||||
<div className="token"><HandCoins size={16} color="var(--color-token-budget)" /> <span>{tokens.budget}</span></div>
|
||||
<div className="token"><Droplet size={16} color="var(--color-token-personnel)" /> <span>{tokens.personnel}</span></div>
|
||||
<div className="token"><Eye size={16} color="var(--color-token-info)" /> <span>{tokens.info}</span></div>
|
||||
</div>
|
||||
<div className="tags-row">
|
||||
<div className="tag"><Building2 size={14} /> <span>{tags.wealth}</span></div>
|
||||
<div className="tag"><Shield size={14} /> <span>{tags.force}</span></div>
|
||||
<div className="tag"><EyeOff size={14} /> <span>{tags.surveillance}</span></div>
|
||||
</div>
|
||||
<div className="asset-slots">
|
||||
<div className="asset-slot"></div>
|
||||
<div className="asset-slot"></div>
|
||||
<div className="asset-slot"></div>
|
||||
<div className="asset-slot"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
105
client/src/components/SwipeCard.css
Normal file
105
client/src/components/SwipeCard.css
Normal file
@@ -0,0 +1,105 @@
|
||||
/* src/components/SwipeCard.css */
|
||||
.card-container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.swipe-card {
|
||||
width: 320px;
|
||||
height: 480px;
|
||||
background-color: var(--color-surface);
|
||||
border-radius: 24px;
|
||||
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5), inset 0 0 0 1px rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
position: relative;
|
||||
cursor: grab;
|
||||
user-select: none;
|
||||
overflow: hidden;
|
||||
z-index: 20;
|
||||
}
|
||||
|
||||
.swipe-card::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(135deg, rgba(255,255,255,0.05) 0%, transparent 100%);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.card-content {
|
||||
padding: 30px;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.card-header {
|
||||
text-align: center;
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
|
||||
.card-category {
|
||||
font-family: var(--font-typewriter);
|
||||
font-size: 18px;
|
||||
font-weight: 500;
|
||||
color: var(--color-risk-base);
|
||||
letter-spacing: 2px;
|
||||
}
|
||||
|
||||
.card-body {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.card-text {
|
||||
font-family: var(--font-doc-title);
|
||||
font-size: 24px;
|
||||
line-height: 1.5;
|
||||
text-align: center;
|
||||
color: var(--color-text);
|
||||
text-shadow: 0 2px 4px rgba(0,0,0,0.5);
|
||||
}
|
||||
|
||||
.swipe-intent {
|
||||
position: absolute;
|
||||
top: 20px;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
pointer-events: none;
|
||||
font-family: var(--font-ui);
|
||||
font-weight: 700;
|
||||
font-size: 16px;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.left-intent {
|
||||
color: var(--color-swipe-left);
|
||||
transform: rotate(-10deg);
|
||||
left: -20px;
|
||||
}
|
||||
|
||||
.right-intent {
|
||||
color: var(--color-swipe-right);
|
||||
transform: rotate(10deg);
|
||||
right: -20px;
|
||||
}
|
||||
|
||||
.swipe-intent span {
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
padding: 8px 16px;
|
||||
border-radius: 8px;
|
||||
border: 2px solid currentColor;
|
||||
}
|
||||
72
client/src/components/SwipeCard.jsx
Normal file
72
client/src/components/SwipeCard.jsx
Normal file
@@ -0,0 +1,72 @@
|
||||
import React, { useState, useEffect } from 'react';
|
||||
import { motion, useMotionValue, useTransform, useAnimation } from 'framer-motion';
|
||||
import './SwipeCard.css';
|
||||
|
||||
export default function SwipeCard({ card, onSwipe, phase }) {
|
||||
const x = useMotionValue(0);
|
||||
const controls = useAnimation();
|
||||
|
||||
// Dynamic friction based on phase
|
||||
const friction = phase === 3 ? 1.5 : phase === 2 ? 1.2 : 0.8;
|
||||
|
||||
// Rotations and opacity
|
||||
const rotate = useTransform(x, [-200, 200], [-15 * friction, 15 * friction]);
|
||||
const leftOpacity = useTransform(x, [-100, -50, 0], [1, 0.5, 0]);
|
||||
const rightOpacity = useTransform(x, [0, 50, 100], [0, 0.5, 1]);
|
||||
|
||||
const [exitX, setExitX] = useState(0);
|
||||
|
||||
// Reset when card changes
|
||||
useEffect(() => {
|
||||
setExitX(0);
|
||||
x.set(0);
|
||||
controls.start({ x: 0, opacity: 1, rotate: 0, transition: { duration: 0 } });
|
||||
}, [card, controls, x]);
|
||||
|
||||
const handleDragEnd = async (event, info) => {
|
||||
const threshold = 100;
|
||||
if (info.offset.x > threshold) {
|
||||
setExitX(300);
|
||||
await controls.start({ x: 300, opacity: 0, transition: { duration: 0.3 } });
|
||||
onSwipe('right');
|
||||
} else if (info.offset.x < -threshold) {
|
||||
setExitX(-300);
|
||||
await controls.start({ x: -300, opacity: 0, transition: { duration: 0.3 } });
|
||||
onSwipe('left');
|
||||
} else {
|
||||
// Snap back
|
||||
controls.start({ x: 0, y: 0, transition: { type: 'spring', stiffness: 300, damping: 20 } });
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="card-container">
|
||||
<motion.div
|
||||
className="swipe-card"
|
||||
drag="x"
|
||||
dragConstraints={{ left: 0, right: 0 }}
|
||||
style={{ x, rotate }}
|
||||
onDragEnd={handleDragEnd}
|
||||
animate={controls}
|
||||
whileTap={{ scale: 0.98, cursor: 'grabbing' }}
|
||||
>
|
||||
<div className="card-content">
|
||||
<div className="card-header">
|
||||
<span className="card-category">[{card.type}]</span>
|
||||
</div>
|
||||
<div className="card-body">
|
||||
<p className="card-text">{card.text}</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Swipe Intents */}
|
||||
<motion.div className="swipe-intent left-intent" style={{ opacity: leftOpacity }}>
|
||||
<span>{card.left?.text}</span>
|
||||
</motion.div>
|
||||
<motion.div className="swipe-intent right-intent" style={{ opacity: rightOpacity }}>
|
||||
<span>{card.right?.text}</span>
|
||||
</motion.div>
|
||||
</motion.div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
5
client/src/data/cards.csv
Normal file
5
client/src/data/cards.csv
Normal file
@@ -0,0 +1,5 @@
|
||||
id,type,text,left_text,left_res,left_ent,left_rsk,left_bud,left_per,left_inf,left_wea,left_for,left_sur,right_text,right_res,right_ent,right_rsk,right_bud,right_per,right_inf,right_wea,right_for,right_sur
|
||||
1,일상,국장님 B구역의 하급 직원들이 수당 문제로 항의 집회를 준비 중입니다. 어떻게 처리할까요?,탄압 (저항↓ 인력↓),-1,0,0,0,-10,0,0,0,0,수용 (저항↑ 예산↓),1,0,0,-20,0,0,0,0,0
|
||||
2,위기,연구실에서 실험체가 탈주했습니다. 무력 진압에는 큰 인명 피해가 예상됩니다.,무력 진압 (인력↓↓ 위험↑),0,0,1,0,-20,0,0,0,0,방관 (엔트로피↑↑),0,2,0,0,0,0,0,0,0
|
||||
3,극비,제3 지부장이 은밀한 제안을 해왔습니다. 막대한 자금을 대가로 불법 실험을 눈감아 달라고 합니다.,수락 (위험↑↑ 예산↑↑),0,0,2,50,0,0,0,0,0,거절 (예산↓ 위험↓),0,0,-1,-10,0,0,0,0,0
|
||||
4,작전,언론 통제를 위한 그림자 위원회의 새로운 감시망을 구축할 예산이 필요합니다.,강행 (저항↑),1,0,0,0,0,0,0,0,0,대규모 투자 (예산↓↓ 감시태그++),0,0,0,-40,0,0,0,0,2
|
||||
|
46
client/src/index.css
Normal file
46
client/src/index.css
Normal file
@@ -0,0 +1,46 @@
|
||||
@import url('https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@400;500&family=Noto+Sans+KR:wght@400;500;700&family=Noto+Serif+KR:wght@400;700&display=swap');
|
||||
|
||||
:root {
|
||||
--color-bg: #121212;
|
||||
--color-surface: #1e1e1e;
|
||||
--color-text: #e0e0e0;
|
||||
|
||||
--color-entropy-base: #5C3A21;
|
||||
--color-entropy-critical: #8B0000;
|
||||
|
||||
--color-resistance-base: #2F4F4F;
|
||||
--color-resistance-critical: #00FFCC;
|
||||
|
||||
--color-risk-base: #B8860B;
|
||||
--color-risk-critical: #FFD700;
|
||||
|
||||
--color-token-budget: #4CAF50;
|
||||
--color-token-personnel: #E53935;
|
||||
--color-token-info: #3F51B5;
|
||||
|
||||
--color-tag-neutral: #E0E0E0;
|
||||
|
||||
--color-swipe-left: #D32F2F;
|
||||
--color-swipe-right: #388E3C;
|
||||
--color-swipe-up: #757575;
|
||||
|
||||
--font-doc-title: 'Noto Serif KR', serif;
|
||||
--font-typewriter: 'IBM Plex Mono', monospace;
|
||||
--font-ui: 'Noto Sans KR', sans-serif;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background-color: var(--color-bg);
|
||||
color: var(--color-text);
|
||||
font-family: var(--font-ui);
|
||||
overflow: hidden; /* Prevent scrolling for swipe */
|
||||
}
|
||||
|
||||
#root {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
10
client/src/main.jsx
Normal file
10
client/src/main.jsx
Normal file
@@ -0,0 +1,10 @@
|
||||
import { StrictMode } from 'react'
|
||||
import { createRoot } from 'react-dom/client'
|
||||
import './index.css'
|
||||
import App from './App.jsx'
|
||||
|
||||
createRoot(document.getElementById('root')).render(
|
||||
<StrictMode>
|
||||
<App />
|
||||
</StrictMode>,
|
||||
)
|
||||
7
client/vite.config.js
Normal file
7
client/vite.config.js
Normal file
@@ -0,0 +1,7 @@
|
||||
import { defineConfig } from 'vite'
|
||||
import react from '@vitejs/plugin-react'
|
||||
|
||||
// https://vite.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
})
|
||||
@@ -1,51 +0,0 @@
|
||||
# 엔진 빌딩 및 정치 견제 시스템 개편안
|
||||
|
||||
국장님의 '빌드업의 재미(엔진 빌딩)'와 '정치적 견제적 딜레마'를 극대화하기 위해 기존의 단순 자원 증감 로직을 전향적으로 개편하여, 보드게임에서 사용되는 **규칙 개조(Rule-bending)** 및 **연쇄 효과(Combo Chain)** 시스템을 도입하려 합니다.
|
||||
|
||||
## User Review Required
|
||||
|
||||
> [!IMPORTANT]
|
||||
> 본 개편안은 게임의 코어 루프(`processDecision`, `showPrediction` 등)에 막대한 영향을 미칩니다.
|
||||
> 제시된 이벤트 트리거 구조와 새롭게 도입할 법안/자산 제원 양식이 기획 의도와 부합하는지 피드백 부탁드립니다.
|
||||
|
||||
---
|
||||
|
||||
## Proposed Changes
|
||||
|
||||
### 1. 결재 룰 개조 (Rule-Bending) 엔진 시스템
|
||||
자산(Asset)과 시너지(Synergy)가 매 턴 자원을 주는 것을 넘어, 결재 스와이프(액션) 시 조건부로 발동하여 예측(Prediction)과 결과에 개입합니다.
|
||||
|
||||
- **이벤트 훅(Event Hook) 추가:**
|
||||
- `on_predict`: 스와이프 도중 미리 계산 (예: 군사 1개 보유 시 10% 할인된 비용 노출)
|
||||
- `on_approve` / `on_reject`: 결재 수락/거부 시 추가 자원 획득 로직 개입 (예: 엔트로피 50 이상일 때 거절 시 기밀/비자금 획득)
|
||||
- `on_stat_change`: 특정 자원 변동 시 연쇄 반응 발동 (예: 비자금이 오를 때마다 예산이 오르는 그림자 펀드)
|
||||
- `on_override`: 롱프레스 시 비용 대체 (기존 '신임도 -20' 대신 '비자금 10 소모' 등으로 치환)
|
||||
|
||||
- **구현 방식:**
|
||||
- 스탯 변동을 `state.budget += ...` 에서 `updateStat('budget', value, source)` 형태로 래핑(Wrapping)하여 연쇄 작용(Trigger)을 감지합니다.
|
||||
|
||||
### 2. 의회의 표적 견제 (Targeted Sabotage)
|
||||
의회 법안 모델에 국장의 태그 엔진을 직격하는 디버프 속성을 추가합니다.
|
||||
|
||||
- **새로운 법안 Type 추가 (`nullify_tag`):**
|
||||
- 예: `target_tag: '군사'`, `type: 'nullify_tag'`, `upkeep_penalty: 20`
|
||||
- 이 법안이 가결되면, 국장이 가진 모든 `[군사]` 태그 자산은 비활성화(회색 처리)되며 아무 효과도 내지 못합니다.
|
||||
- 동시에 매 턴(일일 보고)마다 비활성화된 군사 자산 1개당 유지비 $20가 강제로 부과되어, 엔진이 짐짝으로 전락하게 만듭니다.
|
||||
|
||||
### 3. Fallback 데이터(DB) 확충 및 테스트용 예시 투입
|
||||
국장님이 제시하신 예시를 내장 데이터(`loadFallbackData`)에 반영하여 즉시 테스트 환경을 구축합니다.
|
||||
|
||||
- **자산(Asset) 예시 투입:**
|
||||
- `비밀 해커팀` (조건: 엔트로피 50 이상에서 거절 시 비자금 +2)
|
||||
- `그림자 펀드` (조건: 비자금 획득 시 발동 -> 예산 환전 연쇄 작용)
|
||||
- `용병 길드` (조건: 오버라이드 시 신임도 대신 비자금 -10 지불)
|
||||
- **법안(Bill) 예시 투입:**
|
||||
- `군축 조약` (타겟: 군사 / 효과: 군사 자산 무효화 및 유지비 페널티)
|
||||
- `자산 압류 특별법` (타겟: 자본 / 효과: 자본 자산 무효화 및 비자금 전액 몰수)
|
||||
|
||||
## Verification Plan
|
||||
|
||||
### 수동 테스트 방안 (의도 검증)
|
||||
1. 첫 턴부터 `용병 길드`, `그림자 펀드` 등 연쇄 콤보 자산을 직접 주입하여 스와이프를 테스트합니다.
|
||||
2. 엔트로피를 인위적으로 50 이상 올린 뒤 스와이프를 거절(Left)해 비자금이 복사되는지 확인합니다.
|
||||
3. 일부러 한 태그(예: 군사)를 모은 채로 의회 페이즈로 넘어가, 견제 법안(군축 조약)이 상정되고 가결 시 자산 목록에서 회색조 처리가 되며 페널티가 들어오는지 검증합니다.
|
||||
15
index.html
15
index.html
@@ -1,15 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="ko">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
|
||||
<meta name="theme-color" content="#000000" />
|
||||
<title>Project SS - Live DB Edition</title>
|
||||
<link href="https://fonts.googleapis.com/css2?family=Courier+Prime:wght@400;700&family=Nanum+Myeongjo:wght@700;800&family=Black+Han+Sans&display=swap" rel="stylesheet">
|
||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.1/css/all.min.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module" src="/src/main.tsx"></script>
|
||||
</body>
|
||||
</html>
|
||||
34
main.js
34
main.js
@@ -1,34 +0,0 @@
|
||||
const { app, BrowserWindow } = require('electron');
|
||||
const path = require('path');
|
||||
|
||||
function createWindow() {
|
||||
const mainWindow = new BrowserWindow({
|
||||
width: 1280,
|
||||
height: 720,
|
||||
// 스팀 게임처럼 보이도록 기본 메뉴바 숨김
|
||||
autoHideMenuBar: true,
|
||||
webPreferences: {
|
||||
nodeIntegration: true,
|
||||
contextIsolation: false
|
||||
}
|
||||
});
|
||||
|
||||
// src/index.html 경로를 메인 화면으로 설정
|
||||
mainWindow.loadFile(path.join(__dirname, 'src', 'index.html'));
|
||||
}
|
||||
|
||||
app.whenReady().then(() => {
|
||||
createWindow();
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit();
|
||||
}
|
||||
});
|
||||
6544
package-lock.json
generated
6544
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
62
package.json
62
package.json
@@ -1,62 +0,0 @@
|
||||
{
|
||||
"name": "project-ss",
|
||||
"version": "1.0.0",
|
||||
"description": "Project SS - Steam App",
|
||||
"main": "main.js",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "tsc && vite build",
|
||||
"preview": "vite preview",
|
||||
"start": "electron .",
|
||||
"build:win": "electron-builder --win --x64"
|
||||
},
|
||||
"build": {
|
||||
"appId": "com.example.projectss",
|
||||
"productName": "Project SS",
|
||||
"directories": {
|
||||
"output": "dist"
|
||||
},
|
||||
"files": [
|
||||
"main.js",
|
||||
"src/**/*",
|
||||
"assets/**/*",
|
||||
"package.json"
|
||||
],
|
||||
"nsis": {
|
||||
"oneClick": false,
|
||||
"allowToChangeInstallationDirectory": true
|
||||
},
|
||||
"win": {
|
||||
"target": "nsis"
|
||||
}
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"@tailwindcss/postcss": "^4.3.0",
|
||||
"@tailwindcss/vite": "^4.3.0",
|
||||
"@types/node": "^25.9.2",
|
||||
"@types/papaparse": "^5.5.2",
|
||||
"@types/react": "^19.2.17",
|
||||
"@types/react-dom": "^19.2.3",
|
||||
"@vitejs/plugin-react": "^6.0.2",
|
||||
"autoprefixer": "^10.5.0",
|
||||
"electron": "^41.1.1",
|
||||
"electron-builder": "^26.8.1",
|
||||
"postcss": "^8.5.15",
|
||||
"tailwindcss": "^4.3.0",
|
||||
"typescript": "^6.0.3",
|
||||
"vite": "^8.0.16"
|
||||
},
|
||||
"dependencies": {
|
||||
"clsx": "^2.1.1",
|
||||
"framer-motion": "^12.40.0",
|
||||
"lucide-react": "^1.17.0",
|
||||
"papaparse": "^5.5.3",
|
||||
"react": "^19.2.7",
|
||||
"react-dom": "^19.2.7",
|
||||
"tailwind-merge": "^3.6.0",
|
||||
"zustand": "^5.0.14"
|
||||
}
|
||||
}
|
||||
58
src/App.tsx
58
src/App.tsx
@@ -1,58 +0,0 @@
|
||||
import React, { useEffect } from 'react';
|
||||
import { initDatabase } from './utils/dataLoader';
|
||||
import { useGameStore } from './store/gameState';
|
||||
import { Dashboard } from './components/dashboard/Dashboard';
|
||||
import { CardView } from './components/gameplay/CardView';
|
||||
|
||||
function App() {
|
||||
const { isLoaded, initGame, phase, nextDay } = useGameStore();
|
||||
|
||||
useEffect(() => {
|
||||
async function loadData() {
|
||||
const db = await initDatabase();
|
||||
initGame(db);
|
||||
nextDay();
|
||||
}
|
||||
loadData();
|
||||
}, []);
|
||||
|
||||
if (!isLoaded) {
|
||||
return (
|
||||
<div className="flex h-screen w-screen items-center justify-center bg-gray-950 text-white">
|
||||
Loading Data...
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="flex h-[100dvh] w-screen items-center justify-center bg-black font-sans text-white overflow-hidden">
|
||||
{/* Mobile/Steam Container Setup */}
|
||||
<div className="relative flex h-full w-full max-w-[450px] flex-col overflow-hidden bg-gray-900 sm:h-[95vh] sm:max-h-[900px] sm:rounded-xl sm:border sm:border-gray-700 shadow-2xl">
|
||||
<Dashboard />
|
||||
|
||||
{phase === 'DAY_WORK' && <CardView />}
|
||||
|
||||
{phase === 'COUNCIL' && (
|
||||
<div className="flex-1 flex flex-col items-center justify-center p-4">
|
||||
<h2 className="text-xl font-bold text-yellow-500 mb-4">Council Phase</h2>
|
||||
<button className="bg-gray-700 px-4 py-2 rounded mt-4" onClick={() => { /* reset for now */ window.location.reload() }}>
|
||||
Next Week (Not Implemented)
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{phase === 'ENDING' && (
|
||||
<div className="flex-1 flex flex-col items-center justify-center p-4">
|
||||
<h2 className="text-2xl font-bold text-red-500 mb-4">GAME OVER</h2>
|
||||
<p>Entropy reached 100%.</p>
|
||||
<button className="bg-gray-700 px-4 py-2 rounded mt-4" onClick={() => window.location.reload()}>
|
||||
Restart
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default App;
|
||||
@@ -1,44 +0,0 @@
|
||||
import React from 'react';
|
||||
import { useGameStore } from '../../store/gameState';
|
||||
|
||||
export const Dashboard: React.FC = () => {
|
||||
const { week, day, anomaly, political, trust, entropy } = useGameStore();
|
||||
|
||||
return (
|
||||
<div className="w-full bg-gray-800 border-b border-gray-600 p-3 flex flex-col gap-2 shrink-0">
|
||||
<div className="flex justify-between items-center text-sm font-bold border-b border-gray-700 pb-1">
|
||||
<span>Week {week}</span>
|
||||
<span>Day {day} / 5</span>
|
||||
</div>
|
||||
|
||||
<div className="grid grid-cols-2 gap-2 mt-1">
|
||||
<div className="bg-gray-700 p-2 rounded flex flex-col items-center">
|
||||
<span className="text-xs text-gray-400">Data (Anomaly)</span>
|
||||
<span className="text-lg font-mono text-blue-300">{anomaly}</span>
|
||||
</div>
|
||||
<div className="bg-gray-700 p-2 rounded flex flex-col items-center">
|
||||
<span className="text-xs text-gray-400">Pol. Capital</span>
|
||||
<span className="text-lg font-mono text-yellow-400">{political}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="flex flex-col gap-1 mt-1">
|
||||
<div className="flex justify-between items-center text-xs">
|
||||
<span className="text-gray-400">Trust</span>
|
||||
<span>{trust}%</span>
|
||||
</div>
|
||||
<div className="w-full h-2 bg-gray-900 rounded overflow-hidden">
|
||||
<div className="h-full bg-green-500" style={{ width: `${trust}%` }}></div>
|
||||
</div>
|
||||
|
||||
<div className="flex justify-between items-center text-xs mt-1">
|
||||
<span className="text-gray-400">Entropy</span>
|
||||
<span>{entropy}%</span>
|
||||
</div>
|
||||
<div className="w-full h-2 bg-gray-900 rounded overflow-hidden">
|
||||
<div className="h-full bg-red-500" style={{ width: `${entropy}%` }}></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -1,100 +0,0 @@
|
||||
import React, { useState } from 'react';
|
||||
import { useGameStore } from '../../store/gameState';
|
||||
|
||||
export const CardView: React.FC = () => {
|
||||
const { currentCard, addStat, nextDay, phase } = useGameStore();
|
||||
const [hoverDirection, setHoverDirection] = useState<'left' | 'right' | null>(null);
|
||||
|
||||
if (phase !== 'DAY_WORK' || !currentCard) {
|
||||
return <div className="flex-1 flex items-center justify-center">No active card.</div>;
|
||||
}
|
||||
|
||||
const handleDecision = (direction: 'left' | 'right') => {
|
||||
// Process the decision
|
||||
if (direction === 'left') {
|
||||
addStat('anomaly', currentCard.yes_a);
|
||||
addStat('entropy', currentCard.yes_e);
|
||||
// TODO: Add narrative tags or specific costs based on 'yes' logic
|
||||
} else {
|
||||
addStat('political', currentCard.no_p);
|
||||
addStat('entropy', currentCard.no_e);
|
||||
// TODO: Add costs for 'no' logic
|
||||
}
|
||||
|
||||
// Proceed to next day
|
||||
nextDay();
|
||||
setHoverDirection(null);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="flex-1 w-full flex flex-col items-center justify-center p-4 bg-gray-900 relative">
|
||||
{/* Grey-box Card container */}
|
||||
<div className="w-full max-w-[300px] bg-gray-200 text-black border-2 border-gray-400 p-4 rounded shadow-lg flex flex-col gap-3 min-h-[400px] z-10">
|
||||
<div className="flex justify-between items-center text-xs text-gray-600 border-b border-gray-400 pb-2">
|
||||
<span className="font-bold bg-gray-400 text-white px-2 py-1 rounded">{currentCard.dept || 'Department'}</span>
|
||||
<span>{currentCard.faction || 'Neutral'}</span>
|
||||
</div>
|
||||
|
||||
<div className="flex flex-col gap-1">
|
||||
<h2 className="text-xl font-bold leading-tight">{currentCard.title || 'Untitled'}</h2>
|
||||
<div className="flex gap-1 flex-wrap mt-1">
|
||||
{currentCard.tags?.map((t, idx) => (
|
||||
<span key={idx} className="bg-gray-800 text-white text-[9px] px-1.5 py-0.5 rounded">{t}</span>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="flex-1 text-sm leading-relaxed overflow-y-auto my-2 border-y border-gray-300 py-2 whitespace-pre-wrap">
|
||||
{currentCard.body || 'No content.'}
|
||||
</div>
|
||||
|
||||
<div className="text-xs italic text-gray-600 border-l-4 border-gray-400 pl-2">
|
||||
"{currentCard.flavor || 'No flavor text'}"
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Decision Buttons (Grey-box alternative to swiping) */}
|
||||
<div className="flex w-full justify-between mt-6 px-4 gap-4 z-10">
|
||||
<button
|
||||
onMouseEnter={() => setHoverDirection('left')}
|
||||
onMouseLeave={() => setHoverDirection(null)}
|
||||
onClick={() => handleDecision('left')}
|
||||
className="flex-1 bg-red-900 hover:bg-red-800 text-white p-3 rounded text-sm font-bold border border-red-700 transition-colors"
|
||||
>
|
||||
Approve (Left)
|
||||
</button>
|
||||
<button
|
||||
onMouseEnter={() => setHoverDirection('right')}
|
||||
onMouseLeave={() => setHoverDirection(null)}
|
||||
onClick={() => handleDecision('right')}
|
||||
className="flex-1 bg-blue-900 hover:bg-blue-800 text-white p-3 rounded text-sm font-bold border border-blue-700 transition-colors"
|
||||
>
|
||||
Reject (Right)
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Prediction Overlay for Greybox Testing */}
|
||||
{hoverDirection && (
|
||||
<div className="absolute top-4 left-1/2 -translate-x-1/2 bg-black text-white p-3 rounded border border-gray-600 text-xs w-3/4 shadow-2xl z-20">
|
||||
<div className="font-bold border-b border-gray-700 pb-1 mb-2 text-center text-yellow-400">
|
||||
Expected Result: {hoverDirection === 'left' ? 'Approve' : 'Reject'}
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span>Data (Anomaly):</span>
|
||||
<span className={hoverDirection === 'left' && currentCard.yes_a > 0 ? 'text-green-400' : hoverDirection === 'right' && 0 > 0 ? 'text-green-400' : ''}>
|
||||
{hoverDirection === 'left' ? (currentCard.yes_a > 0 ? `+${currentCard.yes_a}` : currentCard.yes_a) : '0'}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between mt-1">
|
||||
<span>Political Capital:</span>
|
||||
<span>{hoverDirection === 'right' ? (currentCard.no_p > 0 ? `+${currentCard.no_p}` : currentCard.no_p) : '0'}</span>
|
||||
</div>
|
||||
<div className="flex justify-between mt-1">
|
||||
<span>Entropy:</span>
|
||||
<span>{hoverDirection === 'left' ? (currentCard.yes_e > 0 ? `+${currentCard.yes_e}` : currentCard.yes_e) : (currentCard.no_e > 0 ? `+${currentCard.no_e}` : currentCard.no_e)}</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -1,31 +0,0 @@
|
||||
@import "tailwindcss";
|
||||
|
||||
@theme {
|
||||
--color-bgDark: #1a1a1a;
|
||||
--color-paper: #e6dec5;
|
||||
--color-ink: #2b2b2b;
|
||||
--color-redSeal: #c92a2a;
|
||||
--color-blueSeal: #1c4f82;
|
||||
--color-uiBorder: #444;
|
||||
--font-courier: "Courier Prime", monospace;
|
||||
--font-nanum: "Nanum Myeongjo", serif;
|
||||
--font-blackhan: "Black Han Sans", sans-serif;
|
||||
}
|
||||
|
||||
@layer base {
|
||||
:root {
|
||||
--safe-top: env(safe-area-inset-top, 30px);
|
||||
}
|
||||
|
||||
body {
|
||||
@apply m-0 p-0 overflow-hidden select-none touch-none;
|
||||
}
|
||||
}
|
||||
|
||||
@layer utilities {
|
||||
.desk-bg {
|
||||
background: #2d1b14;
|
||||
background-image: repeating-linear-gradient(45deg, #281812 25%, transparent 25%, transparent 75%, #281812 75%, #281812);
|
||||
background-size: 20px 20px;
|
||||
}
|
||||
}
|
||||
10
src/main.tsx
10
src/main.tsx
@@ -1,10 +0,0 @@
|
||||
import React from 'react'
|
||||
import ReactDOM from 'react-dom/client'
|
||||
import App from './App.tsx'
|
||||
import './index.css'
|
||||
|
||||
ReactDOM.createRoot(document.getElementById('root')!).render(
|
||||
<React.StrictMode>
|
||||
<App />
|
||||
</React.StrictMode>,
|
||||
)
|
||||
@@ -1,139 +0,0 @@
|
||||
import { create } from 'zustand';
|
||||
import { Database, CardData, Agenda, Quest, Asset, Mystery, Faction, Bill } from '../types';
|
||||
|
||||
interface GameState {
|
||||
isLoaded: boolean;
|
||||
db: Database | null;
|
||||
|
||||
week: number;
|
||||
day: number;
|
||||
phase: 'DAY_WORK' | 'COUNCIL' | 'ENDING';
|
||||
|
||||
// 파라미터 (0 ~ 100)
|
||||
anomaly: number; // 데이터
|
||||
political: number; // 정치 자본
|
||||
trust: number; // 신임도
|
||||
entropy: number; // 종말 시계
|
||||
|
||||
// 상태
|
||||
assets: Asset[];
|
||||
builtTags: Record<string, number>;
|
||||
activeLaws: Bill[];
|
||||
activeMysteries: Mystery[];
|
||||
|
||||
currentAgenda: Agenda | null;
|
||||
currentQuest: Quest | null;
|
||||
questProgress: number;
|
||||
|
||||
currentCard: CardData | null;
|
||||
lockState: 'none' | 'approve' | 'reject';
|
||||
|
||||
council: {
|
||||
billA: Bill | null;
|
||||
billB: Bill | null;
|
||||
votesA: number;
|
||||
votesB: number;
|
||||
supportersA: Faction[];
|
||||
supportersB: Faction[];
|
||||
};
|
||||
|
||||
// Actions
|
||||
initGame: (db: Database) => void;
|
||||
nextDay: () => void;
|
||||
processSwipe: (direction: 'left' | 'right') => void;
|
||||
addStat: (key: 'anomaly' | 'political' | 'trust' | 'entropy', val: number) => void;
|
||||
}
|
||||
|
||||
export const useGameStore = create<GameState>((set, get) => ({
|
||||
isLoaded: false,
|
||||
db: null,
|
||||
|
||||
week: 1,
|
||||
day: 1,
|
||||
phase: 'DAY_WORK',
|
||||
|
||||
anomaly: 20,
|
||||
political: 20,
|
||||
trust: 80,
|
||||
entropy: 10,
|
||||
|
||||
assets: [],
|
||||
builtTags: {},
|
||||
activeLaws: [],
|
||||
activeMysteries: [],
|
||||
|
||||
currentAgenda: null,
|
||||
currentQuest: null,
|
||||
questProgress: 0,
|
||||
|
||||
currentCard: null,
|
||||
lockState: 'none',
|
||||
|
||||
council: {
|
||||
billA: null,
|
||||
billB: null,
|
||||
votesA: 50,
|
||||
votesB: 50,
|
||||
supportersA: [],
|
||||
supportersB: []
|
||||
},
|
||||
|
||||
initGame: (db) => set({
|
||||
isLoaded: true,
|
||||
db,
|
||||
week: 1,
|
||||
day: 1,
|
||||
phase: 'DAY_WORK',
|
||||
anomaly: 20,
|
||||
political: 20,
|
||||
trust: 80,
|
||||
entropy: 10,
|
||||
assets: [],
|
||||
builtTags: {},
|
||||
activeLaws: [],
|
||||
activeMysteries: [...db.mysteries],
|
||||
currentAgenda: db.agendas.length > 0 ? db.agendas[Math.floor(Math.random() * db.agendas.length)] : null,
|
||||
currentQuest: db.quests.length > 0 ? db.quests[Math.floor(Math.random() * db.quests.length)] : null,
|
||||
}),
|
||||
|
||||
addStat: (key, val) => set((state) => ({
|
||||
[key]: Math.max(0, Math.min(100, state[key] + val)) // Ensure between 0 and 100 for percentage stats, though anomaly/political can go higher
|
||||
})),
|
||||
|
||||
nextDay: () => {
|
||||
const state = get();
|
||||
if (!state.db) return;
|
||||
|
||||
if (state.day > 5) {
|
||||
set({ phase: 'COUNCIL' });
|
||||
return;
|
||||
}
|
||||
|
||||
if (state.entropy >= 100) {
|
||||
set({ phase: 'ENDING' });
|
||||
return;
|
||||
}
|
||||
|
||||
// 파라미터 패널티 적용 등 (기존 로직 이식)
|
||||
let newEntropy = state.entropy;
|
||||
state.activeMysteries.forEach(m => {
|
||||
if (m.penalty_entropy) newEntropy += m.penalty_entropy;
|
||||
});
|
||||
|
||||
let pool = state.db.scenarios.filter(s => s.act === state.week);
|
||||
if (pool.length === 0) pool = state.db.scenarios;
|
||||
const nextCard = pool[Math.floor(Math.random() * pool.length)];
|
||||
|
||||
set({
|
||||
day: state.day + 1,
|
||||
entropy: Math.min(100, newEntropy),
|
||||
currentCard: nextCard,
|
||||
lockState: 'none' // 추후 활성 법안에 따라 계산
|
||||
});
|
||||
},
|
||||
|
||||
processSwipe: (direction) => {
|
||||
// 스와이프 처리 로직 (기존 로직 이식)
|
||||
get().nextDay();
|
||||
}
|
||||
}));
|
||||
@@ -1,84 +0,0 @@
|
||||
export interface Faction {
|
||||
id: string;
|
||||
name: string;
|
||||
share: number;
|
||||
like_tag: string;
|
||||
hate_tag: string;
|
||||
is_blacklisted?: boolean;
|
||||
color?: string;
|
||||
}
|
||||
|
||||
export interface CardData {
|
||||
id: string | number;
|
||||
dept: string;
|
||||
color?: string;
|
||||
title: string;
|
||||
body: string;
|
||||
flavor: string;
|
||||
faction: string;
|
||||
tags: string[];
|
||||
yes_a: number; // Anomaly (Data) cost/gain
|
||||
no_p: number; // Political capital cost/gain
|
||||
yes_e: number; // Entropy change on yes
|
||||
no_e: number; // Entropy change on no
|
||||
act?: number;
|
||||
}
|
||||
|
||||
export interface Agenda {
|
||||
id: string;
|
||||
title: string;
|
||||
desc: string;
|
||||
}
|
||||
|
||||
export interface Quest {
|
||||
id: string;
|
||||
title: string;
|
||||
reward: string;
|
||||
penalty: string;
|
||||
}
|
||||
|
||||
export interface Bill {
|
||||
id: string;
|
||||
name: string;
|
||||
desc: string;
|
||||
type: string; // 'lock_approve', 'lock_reject', 'buff_tag', 'nullify_tag', etc.
|
||||
tag: string;
|
||||
is_buff?: boolean;
|
||||
target_tag?: string;
|
||||
buff_tag?: string | null;
|
||||
nullify_tag?: string | null;
|
||||
}
|
||||
|
||||
export interface Asset {
|
||||
id: string;
|
||||
name: string;
|
||||
tags: string[];
|
||||
passive_effect?: { anomaly?: number; political?: number; entropy?: number };
|
||||
holding_risk?: { entropy?: number };
|
||||
combo_req?: number;
|
||||
trigger?: string;
|
||||
effect_type?: string;
|
||||
effect_target?: 'anomaly' | 'political' | 'trust' | 'entropy';
|
||||
effect_val?: number;
|
||||
combo_effect_key?: 'anomaly' | 'political' | 'trust' | 'entropy';
|
||||
combo_effect_val?: number;
|
||||
}
|
||||
|
||||
export interface Mystery {
|
||||
id: string;
|
||||
title: string;
|
||||
desc: string;
|
||||
req_tags: Record<string, number>;
|
||||
cost_anomaly: number;
|
||||
penalty_entropy: number;
|
||||
}
|
||||
|
||||
export interface Database {
|
||||
factions: Faction[];
|
||||
agendas: Agenda[];
|
||||
quests: Quest[];
|
||||
bills: Bill[];
|
||||
assets: Asset[];
|
||||
scenarios: CardData[];
|
||||
mysteries: Mystery[];
|
||||
}
|
||||
@@ -1,117 +0,0 @@
|
||||
import Papa from 'papaparse';
|
||||
import { Database } from '../types';
|
||||
|
||||
const SHEET_URLS = {
|
||||
factions: "/data/factions.csv",
|
||||
agendas: "/data/agendas.csv",
|
||||
quests: "/data/quests.csv",
|
||||
bills: "/data/bills.csv",
|
||||
assets: "/data/assets.csv",
|
||||
scenarios: "/data/scenarios.csv",
|
||||
mysteries: "/data/mysteries.csv"
|
||||
};
|
||||
|
||||
function normalizeKey(str: string) {
|
||||
return String(str).replace(/^\uFEFF/, '').trim().toLowerCase();
|
||||
}
|
||||
|
||||
function normalizeValue(val: any) {
|
||||
return typeof val === 'string' ? val.trim() : val;
|
||||
}
|
||||
|
||||
function parseCSV<T>(url: string): Promise<T[]> {
|
||||
return new Promise((resolve) => {
|
||||
Papa.parse(url, {
|
||||
header: true,
|
||||
skipEmptyLines: true,
|
||||
download: true,
|
||||
complete: function(results) {
|
||||
const data = results.data.map((row: any) => {
|
||||
let r: any = {};
|
||||
for(let k in row) r[normalizeKey(k)] = normalizeValue(row[k]);
|
||||
return r;
|
||||
});
|
||||
resolve(data as T[]);
|
||||
},
|
||||
error: function() {
|
||||
resolve([]);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
export async function initDatabase(): Promise<Database> {
|
||||
const [factionsData, agendasData, questsData, billsData, assetsData, scenariosData, mysteriesData] = await Promise.all([
|
||||
parseCSV<any>(SHEET_URLS.factions),
|
||||
parseCSV<any>(SHEET_URLS.agendas),
|
||||
parseCSV<any>(SHEET_URLS.quests),
|
||||
parseCSV<any>(SHEET_URLS.bills),
|
||||
parseCSV<any>(SHEET_URLS.assets),
|
||||
parseCSV<any>(SHEET_URLS.scenarios),
|
||||
parseCSV<any>(SHEET_URLS.mysteries)
|
||||
]);
|
||||
|
||||
const factions = factionsData.map(f => ({
|
||||
...f,
|
||||
share: parseInt(f.share) || 10,
|
||||
like_tag: f.love_tag || f.like_tag || '',
|
||||
hate_tag: f.hate_tag || ''
|
||||
}));
|
||||
|
||||
const bills = billsData.map(b => {
|
||||
let is_buff = b.type === 'lock_reject' || b.type === 'buff_tag';
|
||||
return {
|
||||
...b,
|
||||
is_buff,
|
||||
target_tag: b.tag,
|
||||
buff_tag: is_buff ? b.tag : null,
|
||||
nullify_tag: !is_buff ? b.tag : null
|
||||
};
|
||||
});
|
||||
|
||||
const assets = assetsData.map(a => ({
|
||||
...a,
|
||||
tags: a.tags ? a.tags.split(',').map((t: string) => t.trim()) : [],
|
||||
passive_effect: { anomaly: parseInt(a.passive_eff_val) || 0 },
|
||||
holding_risk: { entropy: parseInt(a.risk_eff_val) || 0 },
|
||||
combo_req: parseInt(a.combo_req) || 0,
|
||||
effect_val: parseInt(a.effect_val) || 0,
|
||||
combo_effect_val: parseInt(a.combo_effect_val) || 0
|
||||
}));
|
||||
|
||||
const scenarios = scenariosData.map(s => ({
|
||||
...s,
|
||||
act: parseInt(s.act) || 1,
|
||||
tags: s.tags ? s.tags.split(',').map((t: string) => t.trim().replace(/^"|"$/g, '')) : [],
|
||||
yes_a: parseInt(s.cost) || 0,
|
||||
no_p: parseInt(s.conflict) || 0,
|
||||
yes_e: parseInt(s.yes_e) || 0,
|
||||
no_e: parseInt(s.no_e) || 0,
|
||||
}));
|
||||
|
||||
const mysteries = mysteriesData.map(m => {
|
||||
let req_tags: Record<string, number> = {};
|
||||
if (m.req_tags) {
|
||||
m.req_tags.split(',').forEach((rt: string) => {
|
||||
let parts = rt.split(':');
|
||||
if (parts.length === 2) req_tags[parts[0].trim()] = parseInt(parts[1]);
|
||||
});
|
||||
}
|
||||
return {
|
||||
...m,
|
||||
req_tags,
|
||||
cost_anomaly: parseInt(m.cost_anomaly) || 0,
|
||||
penalty_entropy: parseInt(m.penalty_entropy) || 0
|
||||
};
|
||||
});
|
||||
|
||||
return {
|
||||
factions,
|
||||
agendas: agendasData,
|
||||
quests: questsData,
|
||||
bills,
|
||||
assets,
|
||||
scenarios,
|
||||
mysteries
|
||||
};
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2020",
|
||||
"useDefineForClassFields": true,
|
||||
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
||||
"module": "ESNext",
|
||||
"skipLibCheck": true,
|
||||
|
||||
/* Bundler mode */
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"noEmit": true,
|
||||
"jsx": "react-jsx",
|
||||
|
||||
/* Linting */
|
||||
"strict": true,
|
||||
"noUnusedLocals": false,
|
||||
"noUnusedParameters": false,
|
||||
"noFallthroughCasesInSwitch": true,
|
||||
|
||||
"paths": {
|
||||
"@/*": ["./src/*"]
|
||||
}
|
||||
},
|
||||
"include": ["src"],
|
||||
"references": [{ "path": "./tsconfig.node.json" }]
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"composite": true,
|
||||
"skipLibCheck": true,
|
||||
"module": "ESNext",
|
||||
"moduleResolution": "bundler",
|
||||
"allowSyntheticDefaultImports": true
|
||||
},
|
||||
"include": ["vite.config.ts"]
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
import { defineConfig } from 'vite';
|
||||
import react from '@vitejs/plugin-react';
|
||||
import tailwindcss from '@tailwindcss/vite';
|
||||
import path from 'path';
|
||||
|
||||
export default defineConfig({
|
||||
plugins: [
|
||||
tailwindcss(),
|
||||
react()
|
||||
],
|
||||
resolve: {
|
||||
alias: {
|
||||
'@': path.resolve(__dirname, './src')
|
||||
}
|
||||
},
|
||||
base: './',
|
||||
server: {
|
||||
port: 5173
|
||||
}
|
||||
});
|
||||
Reference in New Issue
Block a user