서사형 덱빌딩 게임 프로토 타입

This commit is contained in:
Kyoung5seo
2026-06-15 23:10:54 +09:00
parent e1310bc872
commit e1f5cafdf1
49 changed files with 3261 additions and 7477 deletions

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# ---> Node
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
.pnpm-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
*.lcov
# nyc test coverage
.nyc_output
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# Bower dependency directory (https://bower.io/)
bower_components
# node-waf configuration
.lock-wscript
# Compiled binary addons (https://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules/
jspm_packages/
# Snowpack dependency directory (https://snowpack.dev/)
web_modules/
# TypeScript cache
*.tsbuildinfo
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Optional stylelint cache
.stylelintcache
# Microbundle cache
.rpt2_cache/
.rts2_cache_cjs/
.rts2_cache_es/
.rts2_cache_umd/
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variable files
.env
.env.development.local
.env.test.local
.env.production.local
.env.local
# parcel-bundler cache (https://parceljs.org/)
.cache
.parcel-cache
# Next.js build output
.next
out
# Nuxt.js build / generate output
.nuxt
node_modules
dist
dist-ssr
*.local
# Gatsby files
.cache/
# Comment in the public line in if your project uses Gatsby and not Next.js
# https://nextjs.org/blog/next-9-1#public-directory-support
# public
# vuepress build output
.vuepress/dist
# vuepress v2.x temp and cache directory
.temp
.cache
# vitepress build output
**/.vitepress/dist
# vitepress cache directory
**/.vitepress/cache
# Docusaurus cache and generated files
.docusaurus
# Serverless directories
.serverless/
# FuseBox cache
.fusebox/
# DynamoDB Local files
.dynamodb/
# TernJS port file
.tern-port
# Stores VSCode versions used for testing VSCode extensions
.vscode-test
# yarn v2
.yarn/cache
.yarn/unplugged
.yarn/build-state.yml
.yarn/install-state.gz
.pnp.*
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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# ProjectSS
# React + Vite
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Oxc](https://oxc.rs)
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/)
## React Compiler
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation).
## Expanding the ESLint configuration
If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the [TS template](https://github.com/vitejs/vite/tree/main/packages/create-vite/template-react-ts) for information on how to integrate TypeScript and [`typescript-eslint`](https://typescript-eslint.io) in your project.

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client/eslint.config.js Normal file
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import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{js,jsx}'],
extends: [
js.configs.recommended,
reactHooks.configs.flat.recommended,
reactRefresh.configs.vite,
],
languageOptions: {
globals: globals.browser,
parserOptions: { ecmaFeatures: { jsx: true } },
},
},
])

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>projectss</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.jsx"></script>
</body>
</html>

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client/package.json Normal file
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{
"name": "projectss",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"framer-motion": "^12.40.0",
"lucide-react": "^1.18.0",
"papaparse": "^5.5.3",
"react": "^19.2.6",
"react-dom": "^19.2.6"
},
"devDependencies": {
"@eslint/js": "^10.0.1",
"@types/react": "^19.2.14",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^6.0.1",
"eslint": "^10.3.0",
"eslint-plugin-react-hooks": "^7.1.1",
"eslint-plugin-react-refresh": "^0.5.2",
"globals": "^17.6.0",
"vite": "^8.0.12"
}
}

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<symbol id="github-icon" viewBox="0 0 19 19">
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<symbol id="social-icon" viewBox="0 0 20 20">
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.App {
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
background: radial-gradient(circle at center, #1a1a1a 0%, #0a0a0a 100%);
}

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import React from 'react';
import './App.css';
import { GameScreen } from './components/GameScreen';
function App() {
return (
<div className="App">
<GameScreen />
</div>
);
}
export default App;

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/* src/components/GameScreen.css */
.game-screen {
width: 100%;
max-width: 480px;
height: 100vh;
display: flex;
flex-direction: column;
background-color: var(--color-bg);
position: relative;
transition: box-shadow 0.5s ease;
overflow: hidden;
}
.game-screen.phase-2 {
box-shadow: inset 0 0 50px rgba(0, 0, 0, 0.8);
}
.game-screen.phase-3 {
box-shadow: inset 0 0 100px rgba(139, 0, 0, 0.4);
animation: pulse-red 2s infinite alternate;
}
@keyframes pulse-red {
0% { box-shadow: inset 0 0 80px rgba(139, 0, 0, 0.2); }
100% { box-shadow: inset 0 0 120px rgba(139, 0, 0, 0.6); }
}
/* Top Bar */
.top-bar {
display: flex;
justify-content: space-between;
align-items: center;
padding: 20px 20px;
z-index: 10;
}
.narrative-badge {
display: flex;
align-items: center;
gap: 6px;
font-family: var(--font-typewriter);
font-size: 14px;
color: #aaa;
background: rgba(255, 255, 255, 0.05);
padding: 6px 12px;
border-radius: 20px;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.parameters {
display: flex;
gap: 15px;
}
.param {
display: flex;
flex-direction: column;
align-items: center;
gap: 4px;
}
.param .icon {
font-size: 14px;
}
.param.critical .icon {
animation: shake 0.5s infinite;
}
@keyframes shake {
0% { transform: translateX(0); }
25% { transform: translateX(-2px); }
50% { transform: translateX(2px); }
75% { transform: translateX(-2px); }
100% { transform: translateX(0); }
}
.dots {
display: flex;
gap: 3px;
}
.dot {
width: 6px;
height: 6px;
border-radius: 50%;
background-color: #333;
transition: background-color 0.3s ease;
}
.dot.filled {
background-color: var(--param-color);
box-shadow: 0 0 8px var(--param-color);
}
/* Card Area */
.card-area {
flex: 1;
position: relative;
display: flex;
justify-content: center;
align-items: center;
perspective: 1000px;
}
/* Bottom Bar */
.bottom-bar {
padding: 20px;
display: flex;
flex-direction: column;
gap: 15px;
background: linear-gradient(to top, rgba(0,0,0,0.9) 0%, transparent 100%);
z-index: 10;
}
.tokens-row, .tags-row {
display: flex;
justify-content: center;
gap: 20px;
}
.token, .tag {
display: flex;
align-items: center;
gap: 8px;
font-family: var(--font-ui);
font-weight: 700;
font-size: 16px;
}
.tag {
font-size: 14px;
color: var(--color-tag-neutral);
opacity: 0.8;
}
.asset-slots {
display: flex;
justify-content: center;
gap: 10px;
margin-top: 10px;
}
.asset-slot {
width: 40px;
height: 40px;
border: 1px dashed rgba(255, 255, 255, 0.2);
border-radius: 8px;
background: rgba(255, 255, 255, 0.02);
}
/* Game Over */
.game-over {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
height: 100vh;
background-color: var(--color-bg);
color: var(--color-entropy-critical);
text-align: center;
padding: 20px;
}
.game-over h1 {
font-family: var(--font-doc-title);
font-size: 48px;
margin-bottom: 20px;
text-transform: uppercase;
letter-spacing: 4px;
}
.game-over p {
font-family: var(--font-typewriter);
color: var(--color-text);
margin-bottom: 40px;
}
.restart-btn {
background: transparent;
border: 1px solid var(--color-text);
color: var(--color-text);
padding: 12px 24px;
font-family: var(--font-ui);
font-size: 16px;
cursor: pointer;
transition: all 0.3s ease;
border-radius: 4px;
}
.restart-btn:hover {
background: var(--color-text);
color: var(--color-bg);
}

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import React, { useState, useEffect } from 'react';
import Papa from 'papaparse';
import cardsCsvRaw from '../data/cards.csv?raw';
import { BookOpen, HandCoins, Droplet, Eye, Shield, Building2, EyeOff } from 'lucide-react';
import SwipeCard from './SwipeCard';
import './GameScreen.css';
export function GameScreen() {
const [params, setParams] = useState({ resistance: 0, entropy: 0, risk: 0 });
const [tokens, setTokens] = useState({ budget: 50, personnel: 50, info: 50 });
const [tags, setTags] = useState({ wealth: 0, force: 0, surveillance: 0 });
const [narrativeTags, setNarrativeTags] = useState(0);
const [phase, setPhase] = useState(1);
const [gameOver, setGameOver] = useState(false);
const [cards, setCards] = useState([]);
const [currentCardIndex, setCurrentCardIndex] = useState(0);
// CSV Load Effect
useEffect(() => {
const parsed = Papa.parse(cardsCsvRaw, { header: true, dynamicTyping: true, skipEmptyLines: true });
const formattedCards = parsed.data.map(row => ({
id: row.id,
type: row.type,
text: row.text,
left: {
text: row.left_text,
effect: () => {
setParams(p => ({
resistance: Math.max(0, p.resistance + (row.left_res || 0)),
entropy: Math.max(0, p.entropy + (row.left_ent || 0)),
risk: Math.max(0, p.risk + (row.left_rsk || 0)),
}));
setTokens(t => ({
budget: t.budget + (row.left_bud || 0),
personnel: t.personnel + (row.left_per || 0),
info: t.info + (row.left_inf || 0),
}));
setTags(tg => ({
wealth: tg.wealth + (row.left_wea || 0),
force: tg.force + (row.left_for || 0),
surveillance: tg.surveillance + (row.left_sur || 0),
}));
}
},
right: {
text: row.right_text,
effect: () => {
setParams(p => ({
resistance: Math.max(0, p.resistance + (row.right_res || 0)),
entropy: Math.max(0, p.entropy + (row.right_ent || 0)),
risk: Math.max(0, p.risk + (row.right_rsk || 0)),
}));
setTokens(t => ({
budget: t.budget + (row.right_bud || 0),
personnel: t.personnel + (row.right_per || 0),
info: t.info + (row.right_inf || 0),
}));
setTags(tg => ({
wealth: tg.wealth + (row.right_wea || 0),
force: tg.force + (row.right_for || 0),
surveillance: tg.surveillance + (row.right_sur || 0),
}));
}
}
}));
setCards(formattedCards.sort(() => Math.random() - 0.5));
}, []);
useEffect(() => {
if (params.resistance >= 5 || params.entropy >= 5 || params.risk >= 5) {
setGameOver(true);
}
if (narrativeTags >= 4 && narrativeTags < 8) setPhase(2);
else if (narrativeTags >= 8) setPhase(3);
}, [params, narrativeTags]);
const handleSwipe = (direction) => {
if (cards.length === 0) return;
const card = cards[currentCardIndex % cards.length];
if (direction === 'left' && card.left) {
card.left.effect();
} else if (direction === 'right' && card.right) {
card.right.effect();
}
setNarrativeTags(n => n + 1);
setCurrentCardIndex(idx => idx + 1);
};
const renderDots = (value, max = 5) => {
return Array.from({ length: max }).map((_, i) => (
<div key={i} className={`dot ${i < value ? 'filled' : 'empty'}`}></div>
));
};
if (gameOver) {
return (
<div className="game-over">
<h1 className="glitch" data-text="시스템 붕괴">시스템 붕괴</h1>
<p>프로젝트가 파멸을 맞이했습니다. 임무 실패.</p>
<button className="restart-btn" onClick={() => window.location.reload()}>다음 회차 시작</button>
</div>
);
}
if (cards.length === 0) {
return <div className="game-screen">데이터를 불러오는 ...</div>;
}
const phaseClass = phase === 1 ? 'phase-1' : phase === 2 ? 'phase-2' : 'phase-3';
return (
<div className={`game-screen ${phaseClass}`}>
{/* Top Bar */}
<div className="top-bar">
<div className="narrative-badge">
<BookOpen size={16} /> <span>{narrativeTags}/8</span>
</div>
<div className="parameters">
<div className={`param ${params.resistance >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-resistance-critical)'}}>
<span className="icon"></span>
<div className="dots">{renderDots(params.resistance)}</div>
</div>
<div className={`param ${params.entropy >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-entropy-critical)'}}>
<span className="icon">🌀</span>
<div className="dots">{renderDots(params.entropy)}</div>
</div>
<div className={`param ${params.risk >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-risk-critical)'}}>
<span className="icon"></span>
<div className="dots">{renderDots(params.risk)}</div>
</div>
</div>
</div>
{/* Card Area */}
<div className="card-area">
<SwipeCard
card={cards[currentCardIndex % cards.length]}
onSwipe={handleSwipe}
phase={phase}
/>
</div>
{/* Bottom Inventory */}
<div className="bottom-bar">
<div className="tokens-row">
<div className="token"><HandCoins size={16} color="var(--color-token-budget)" /> <span>{tokens.budget}</span></div>
<div className="token"><Droplet size={16} color="var(--color-token-personnel)" /> <span>{tokens.personnel}</span></div>
<div className="token"><Eye size={16} color="var(--color-token-info)" /> <span>{tokens.info}</span></div>
</div>
<div className="tags-row">
<div className="tag"><Building2 size={14} /> <span>{tags.wealth}</span></div>
<div className="tag"><Shield size={14} /> <span>{tags.force}</span></div>
<div className="tag"><EyeOff size={14} /> <span>{tags.surveillance}</span></div>
</div>
<div className="asset-slots">
<div className="asset-slot"></div>
<div className="asset-slot"></div>
<div className="asset-slot"></div>
<div className="asset-slot"></div>
</div>
</div>
</div>
);
}

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/* src/components/SwipeCard.css */
.card-container {
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
position: absolute;
top: 0;
left: 0;
}
.swipe-card {
width: 320px;
height: 480px;
background-color: var(--color-surface);
border-radius: 24px;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5), inset 0 0 0 1px rgba(255, 255, 255, 0.1);
display: flex;
flex-direction: column;
position: relative;
cursor: grab;
user-select: none;
overflow: hidden;
z-index: 20;
}
.swipe-card::before {
content: '';
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: linear-gradient(135deg, rgba(255,255,255,0.05) 0%, transparent 100%);
pointer-events: none;
}
.card-content {
padding: 30px;
height: 100%;
display: flex;
flex-direction: column;
}
.card-header {
text-align: center;
margin-bottom: 30px;
}
.card-category {
font-family: var(--font-typewriter);
font-size: 18px;
font-weight: 500;
color: var(--color-risk-base);
letter-spacing: 2px;
}
.card-body {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
}
.card-text {
font-family: var(--font-doc-title);
font-size: 24px;
line-height: 1.5;
text-align: center;
color: var(--color-text);
text-shadow: 0 2px 4px rgba(0,0,0,0.5);
}
.swipe-intent {
position: absolute;
top: 20px;
width: 100%;
text-align: center;
pointer-events: none;
font-family: var(--font-ui);
font-weight: 700;
font-size: 16px;
text-transform: uppercase;
letter-spacing: 1px;
}
.left-intent {
color: var(--color-swipe-left);
transform: rotate(-10deg);
left: -20px;
}
.right-intent {
color: var(--color-swipe-right);
transform: rotate(10deg);
right: -20px;
}
.swipe-intent span {
background: rgba(0, 0, 0, 0.8);
padding: 8px 16px;
border-radius: 8px;
border: 2px solid currentColor;
}

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import React, { useState, useEffect } from 'react';
import { motion, useMotionValue, useTransform, useAnimation } from 'framer-motion';
import './SwipeCard.css';
export default function SwipeCard({ card, onSwipe, phase }) {
const x = useMotionValue(0);
const controls = useAnimation();
// Dynamic friction based on phase
const friction = phase === 3 ? 1.5 : phase === 2 ? 1.2 : 0.8;
// Rotations and opacity
const rotate = useTransform(x, [-200, 200], [-15 * friction, 15 * friction]);
const leftOpacity = useTransform(x, [-100, -50, 0], [1, 0.5, 0]);
const rightOpacity = useTransform(x, [0, 50, 100], [0, 0.5, 1]);
const [exitX, setExitX] = useState(0);
// Reset when card changes
useEffect(() => {
setExitX(0);
x.set(0);
controls.start({ x: 0, opacity: 1, rotate: 0, transition: { duration: 0 } });
}, [card, controls, x]);
const handleDragEnd = async (event, info) => {
const threshold = 100;
if (info.offset.x > threshold) {
setExitX(300);
await controls.start({ x: 300, opacity: 0, transition: { duration: 0.3 } });
onSwipe('right');
} else if (info.offset.x < -threshold) {
setExitX(-300);
await controls.start({ x: -300, opacity: 0, transition: { duration: 0.3 } });
onSwipe('left');
} else {
// Snap back
controls.start({ x: 0, y: 0, transition: { type: 'spring', stiffness: 300, damping: 20 } });
}
};
return (
<div className="card-container">
<motion.div
className="swipe-card"
drag="x"
dragConstraints={{ left: 0, right: 0 }}
style={{ x, rotate }}
onDragEnd={handleDragEnd}
animate={controls}
whileTap={{ scale: 0.98, cursor: 'grabbing' }}
>
<div className="card-content">
<div className="card-header">
<span className="card-category">[{card.type}]</span>
</div>
<div className="card-body">
<p className="card-text">{card.text}</p>
</div>
</div>
{/* Swipe Intents */}
<motion.div className="swipe-intent left-intent" style={{ opacity: leftOpacity }}>
<span>{card.left?.text}</span>
</motion.div>
<motion.div className="swipe-intent right-intent" style={{ opacity: rightOpacity }}>
<span>{card.right?.text}</span>
</motion.div>
</motion.div>
</div>
);
}

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id,type,text,left_text,left_res,left_ent,left_rsk,left_bud,left_per,left_inf,left_wea,left_for,left_sur,right_text,right_res,right_ent,right_rsk,right_bud,right_per,right_inf,right_wea,right_for,right_sur
1,일상,국장님 B구역의 하급 직원들이 수당 문제로 항의 집회를 준비 중입니다. 어떻게 처리할까요?,탄압 (저항↓ 인력↓),-1,0,0,0,-10,0,0,0,0,수용 (저항↑ 예산↓),1,0,0,-20,0,0,0,0,0
2,위기,연구실에서 실험체가 탈주했습니다. 무력 진압에는 큰 인명 피해가 예상됩니다.,무력 진압 (인력↓↓ 위험↑),0,0,1,0,-20,0,0,0,0,방관 (엔트로피↑↑),0,2,0,0,0,0,0,0,0
3,극비,제3 지부장이 은밀한 제안을 해왔습니다. 막대한 자금을 대가로 불법 실험을 눈감아 달라고 합니다.,수락 (위험↑↑ 예산↑↑),0,0,2,50,0,0,0,0,0,거절 (예산↓ 위험↓),0,0,-1,-10,0,0,0,0,0
4,작전,언론 통제를 위한 그림자 위원회의 새로운 감시망을 구축할 예산이 필요합니다.,강행 (저항↑),1,0,0,0,0,0,0,0,0,대규모 투자 (예산↓↓ 감시태그++),0,0,0,-40,0,0,0,0,2
1 id type text left_text left_res left_ent left_rsk left_bud left_per left_inf left_wea left_for left_sur right_text right_res right_ent right_rsk right_bud right_per right_inf right_wea right_for right_sur
2 1 일상 국장님 B구역의 하급 직원들이 수당 문제로 항의 집회를 준비 중입니다. 어떻게 처리할까요? 탄압 (저항↓ 인력↓) -1 0 0 0 -10 0 0 0 0 수용 (저항↑ 예산↓) 1 0 0 -20 0 0 0 0 0
3 2 위기 연구실에서 실험체가 탈주했습니다. 무력 진압에는 큰 인명 피해가 예상됩니다. 무력 진압 (인력↓↓ 위험↑) 0 0 1 0 -20 0 0 0 0 방관 (엔트로피↑↑) 0 2 0 0 0 0 0 0 0
4 3 극비 제3 지부장이 은밀한 제안을 해왔습니다. 막대한 자금을 대가로 불법 실험을 눈감아 달라고 합니다. 수락 (위험↑↑ 예산↑↑) 0 0 2 50 0 0 0 0 0 거절 (예산↓ 위험↓) 0 0 -1 -10 0 0 0 0 0
5 4 작전 언론 통제를 위한 그림자 위원회의 새로운 감시망을 구축할 예산이 필요합니다. 강행 (저항↑) 1 0 0 0 0 0 0 0 0 대규모 투자 (예산↓↓ 감시태그++) 0 0 0 -40 0 0 0 0 2

46
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@import url('https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@400;500&family=Noto+Sans+KR:wght@400;500;700&family=Noto+Serif+KR:wght@400;700&display=swap');
:root {
--color-bg: #121212;
--color-surface: #1e1e1e;
--color-text: #e0e0e0;
--color-entropy-base: #5C3A21;
--color-entropy-critical: #8B0000;
--color-resistance-base: #2F4F4F;
--color-resistance-critical: #00FFCC;
--color-risk-base: #B8860B;
--color-risk-critical: #FFD700;
--color-token-budget: #4CAF50;
--color-token-personnel: #E53935;
--color-token-info: #3F51B5;
--color-tag-neutral: #E0E0E0;
--color-swipe-left: #D32F2F;
--color-swipe-right: #388E3C;
--color-swipe-up: #757575;
--font-doc-title: 'Noto Serif KR', serif;
--font-typewriter: 'IBM Plex Mono', monospace;
--font-ui: 'Noto Sans KR', sans-serif;
}
body {
margin: 0;
padding: 0;
background-color: var(--color-bg);
color: var(--color-text);
font-family: var(--font-ui);
overflow: hidden; /* Prevent scrolling for swipe */
}
#root {
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
}

10
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import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.jsx'
createRoot(document.getElementById('root')).render(
<StrictMode>
<App />
</StrictMode>,
)

7
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import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
// https://vite.dev/config/
export default defineConfig({
plugins: [react()],
})

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# 엔진 빌딩 및 정치 견제 시스템 개편안
국장님의 '빌드업의 재미(엔진 빌딩)'와 '정치적 견제적 딜레마'를 극대화하기 위해 기존의 단순 자원 증감 로직을 전향적으로 개편하여, 보드게임에서 사용되는 **규칙 개조(Rule-bending)****연쇄 효과(Combo Chain)** 시스템을 도입하려 합니다.
## User Review Required
> [!IMPORTANT]
> 본 개편안은 게임의 코어 루프(`processDecision`, `showPrediction` 등)에 막대한 영향을 미칩니다.
> 제시된 이벤트 트리거 구조와 새롭게 도입할 법안/자산 제원 양식이 기획 의도와 부합하는지 피드백 부탁드립니다.
---
## Proposed Changes
### 1. 결재 룰 개조 (Rule-Bending) 엔진 시스템
자산(Asset)과 시너지(Synergy)가 매 턴 자원을 주는 것을 넘어, 결재 스와이프(액션) 시 조건부로 발동하여 예측(Prediction)과 결과에 개입합니다.
- **이벤트 훅(Event Hook) 추가:**
- `on_predict`: 스와이프 도중 미리 계산 (예: 군사 1개 보유 시 10% 할인된 비용 노출)
- `on_approve` / `on_reject`: 결재 수락/거부 시 추가 자원 획득 로직 개입 (예: 엔트로피 50 이상일 때 거절 시 기밀/비자금 획득)
- `on_stat_change`: 특정 자원 변동 시 연쇄 반응 발동 (예: 비자금이 오를 때마다 예산이 오르는 그림자 펀드)
- `on_override`: 롱프레스 시 비용 대체 (기존 '신임도 -20' 대신 '비자금 10 소모' 등으로 치환)
- **구현 방식:**
- 스탯 변동을 `state.budget += ...` 에서 `updateStat('budget', value, source)` 형태로 래핑(Wrapping)하여 연쇄 작용(Trigger)을 감지합니다.
### 2. 의회의 표적 견제 (Targeted Sabotage)
의회 법안 모델에 국장의 태그 엔진을 직격하는 디버프 속성을 추가합니다.
- **새로운 법안 Type 추가 (`nullify_tag`):**
- 예: `target_tag: '군사'`, `type: 'nullify_tag'`, `upkeep_penalty: 20`
- 이 법안이 가결되면, 국장이 가진 모든 `[군사]` 태그 자산은 비활성화(회색 처리)되며 아무 효과도 내지 못합니다.
- 동시에 매 턴(일일 보고)마다 비활성화된 군사 자산 1개당 유지비 $20가 강제로 부과되어, 엔진이 짐짝으로 전락하게 만듭니다.
### 3. Fallback 데이터(DB) 확충 및 테스트용 예시 투입
국장님이 제시하신 예시를 내장 데이터(`loadFallbackData`)에 반영하여 즉시 테스트 환경을 구축합니다.
- **자산(Asset) 예시 투입:**
- `비밀 해커팀` (조건: 엔트로피 50 이상에서 거절 시 비자금 +2)
- `그림자 펀드` (조건: 비자금 획득 시 발동 -> 예산 환전 연쇄 작용)
- `용병 길드` (조건: 오버라이드 시 신임도 대신 비자금 -10 지불)
- **법안(Bill) 예시 투입:**
- `군축 조약` (타겟: 군사 / 효과: 군사 자산 무효화 및 유지비 페널티)
- `자산 압류 특별법` (타겟: 자본 / 효과: 자본 자산 무효화 및 비자금 전액 몰수)
## Verification Plan
### 수동 테스트 방안 (의도 검증)
1. 첫 턴부터 `용병 길드`, `그림자 펀드` 등 연쇄 콤보 자산을 직접 주입하여 스와이프를 테스트합니다.
2. 엔트로피를 인위적으로 50 이상 올린 뒤 스와이프를 거절(Left)해 비자금이 복사되는지 확인합니다.
3. 일부러 한 태그(예: 군사)를 모은 채로 의회 페이즈로 넘어가, 견제 법안(군축 조약)이 상정되고 가결 시 자산 목록에서 회색조 처리가 되며 페널티가 들어오는지 검증합니다.

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<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
<meta name="theme-color" content="#000000" />
<title>Project SS - Live DB Edition</title>
<link href="https://fonts.googleapis.com/css2?family=Courier+Prime:wght@400;700&family=Nanum+Myeongjo:wght@700;800&family=Black+Han+Sans&display=swap" rel="stylesheet">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.1/css/all.min.css">
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

34
main.js
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@@ -1,34 +0,0 @@
const { app, BrowserWindow } = require('electron');
const path = require('path');
function createWindow() {
const mainWindow = new BrowserWindow({
width: 1280,
height: 720,
// 스팀 게임처럼 보이도록 기본 메뉴바 숨김
autoHideMenuBar: true,
webPreferences: {
nodeIntegration: true,
contextIsolation: false
}
});
// src/index.html 경로를 메인 화면으로 설정
mainWindow.loadFile(path.join(__dirname, 'src', 'index.html'));
}
app.whenReady().then(() => {
createWindow();
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
});
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});

6544
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -1,62 +0,0 @@
{
"name": "project-ss",
"version": "1.0.0",
"description": "Project SS - Steam App",
"main": "main.js",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview",
"start": "electron .",
"build:win": "electron-builder --win --x64"
},
"build": {
"appId": "com.example.projectss",
"productName": "Project SS",
"directories": {
"output": "dist"
},
"files": [
"main.js",
"src/**/*",
"assets/**/*",
"package.json"
],
"nsis": {
"oneClick": false,
"allowToChangeInstallationDirectory": true
},
"win": {
"target": "nsis"
}
},
"keywords": [],
"author": "",
"license": "ISC",
"devDependencies": {
"@tailwindcss/postcss": "^4.3.0",
"@tailwindcss/vite": "^4.3.0",
"@types/node": "^25.9.2",
"@types/papaparse": "^5.5.2",
"@types/react": "^19.2.17",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^6.0.2",
"autoprefixer": "^10.5.0",
"electron": "^41.1.1",
"electron-builder": "^26.8.1",
"postcss": "^8.5.15",
"tailwindcss": "^4.3.0",
"typescript": "^6.0.3",
"vite": "^8.0.16"
},
"dependencies": {
"clsx": "^2.1.1",
"framer-motion": "^12.40.0",
"lucide-react": "^1.17.0",
"papaparse": "^5.5.3",
"react": "^19.2.7",
"react-dom": "^19.2.7",
"tailwind-merge": "^3.6.0",
"zustand": "^5.0.14"
}
}

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@@ -1,58 +0,0 @@
import React, { useEffect } from 'react';
import { initDatabase } from './utils/dataLoader';
import { useGameStore } from './store/gameState';
import { Dashboard } from './components/dashboard/Dashboard';
import { CardView } from './components/gameplay/CardView';
function App() {
const { isLoaded, initGame, phase, nextDay } = useGameStore();
useEffect(() => {
async function loadData() {
const db = await initDatabase();
initGame(db);
nextDay();
}
loadData();
}, []);
if (!isLoaded) {
return (
<div className="flex h-screen w-screen items-center justify-center bg-gray-950 text-white">
Loading Data...
</div>
);
}
return (
<div className="flex h-[100dvh] w-screen items-center justify-center bg-black font-sans text-white overflow-hidden">
{/* Mobile/Steam Container Setup */}
<div className="relative flex h-full w-full max-w-[450px] flex-col overflow-hidden bg-gray-900 sm:h-[95vh] sm:max-h-[900px] sm:rounded-xl sm:border sm:border-gray-700 shadow-2xl">
<Dashboard />
{phase === 'DAY_WORK' && <CardView />}
{phase === 'COUNCIL' && (
<div className="flex-1 flex flex-col items-center justify-center p-4">
<h2 className="text-xl font-bold text-yellow-500 mb-4">Council Phase</h2>
<button className="bg-gray-700 px-4 py-2 rounded mt-4" onClick={() => { /* reset for now */ window.location.reload() }}>
Next Week (Not Implemented)
</button>
</div>
)}
{phase === 'ENDING' && (
<div className="flex-1 flex flex-col items-center justify-center p-4">
<h2 className="text-2xl font-bold text-red-500 mb-4">GAME OVER</h2>
<p>Entropy reached 100%.</p>
<button className="bg-gray-700 px-4 py-2 rounded mt-4" onClick={() => window.location.reload()}>
Restart
</button>
</div>
)}
</div>
</div>
);
}
export default App;

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@@ -1,44 +0,0 @@
import React from 'react';
import { useGameStore } from '../../store/gameState';
export const Dashboard: React.FC = () => {
const { week, day, anomaly, political, trust, entropy } = useGameStore();
return (
<div className="w-full bg-gray-800 border-b border-gray-600 p-3 flex flex-col gap-2 shrink-0">
<div className="flex justify-between items-center text-sm font-bold border-b border-gray-700 pb-1">
<span>Week {week}</span>
<span>Day {day} / 5</span>
</div>
<div className="grid grid-cols-2 gap-2 mt-1">
<div className="bg-gray-700 p-2 rounded flex flex-col items-center">
<span className="text-xs text-gray-400">Data (Anomaly)</span>
<span className="text-lg font-mono text-blue-300">{anomaly}</span>
</div>
<div className="bg-gray-700 p-2 rounded flex flex-col items-center">
<span className="text-xs text-gray-400">Pol. Capital</span>
<span className="text-lg font-mono text-yellow-400">{political}</span>
</div>
</div>
<div className="flex flex-col gap-1 mt-1">
<div className="flex justify-between items-center text-xs">
<span className="text-gray-400">Trust</span>
<span>{trust}%</span>
</div>
<div className="w-full h-2 bg-gray-900 rounded overflow-hidden">
<div className="h-full bg-green-500" style={{ width: `${trust}%` }}></div>
</div>
<div className="flex justify-between items-center text-xs mt-1">
<span className="text-gray-400">Entropy</span>
<span>{entropy}%</span>
</div>
<div className="w-full h-2 bg-gray-900 rounded overflow-hidden">
<div className="h-full bg-red-500" style={{ width: `${entropy}%` }}></div>
</div>
</div>
</div>
);
};

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@@ -1,100 +0,0 @@
import React, { useState } from 'react';
import { useGameStore } from '../../store/gameState';
export const CardView: React.FC = () => {
const { currentCard, addStat, nextDay, phase } = useGameStore();
const [hoverDirection, setHoverDirection] = useState<'left' | 'right' | null>(null);
if (phase !== 'DAY_WORK' || !currentCard) {
return <div className="flex-1 flex items-center justify-center">No active card.</div>;
}
const handleDecision = (direction: 'left' | 'right') => {
// Process the decision
if (direction === 'left') {
addStat('anomaly', currentCard.yes_a);
addStat('entropy', currentCard.yes_e);
// TODO: Add narrative tags or specific costs based on 'yes' logic
} else {
addStat('political', currentCard.no_p);
addStat('entropy', currentCard.no_e);
// TODO: Add costs for 'no' logic
}
// Proceed to next day
nextDay();
setHoverDirection(null);
};
return (
<div className="flex-1 w-full flex flex-col items-center justify-center p-4 bg-gray-900 relative">
{/* Grey-box Card container */}
<div className="w-full max-w-[300px] bg-gray-200 text-black border-2 border-gray-400 p-4 rounded shadow-lg flex flex-col gap-3 min-h-[400px] z-10">
<div className="flex justify-between items-center text-xs text-gray-600 border-b border-gray-400 pb-2">
<span className="font-bold bg-gray-400 text-white px-2 py-1 rounded">{currentCard.dept || 'Department'}</span>
<span>{currentCard.faction || 'Neutral'}</span>
</div>
<div className="flex flex-col gap-1">
<h2 className="text-xl font-bold leading-tight">{currentCard.title || 'Untitled'}</h2>
<div className="flex gap-1 flex-wrap mt-1">
{currentCard.tags?.map((t, idx) => (
<span key={idx} className="bg-gray-800 text-white text-[9px] px-1.5 py-0.5 rounded">{t}</span>
))}
</div>
</div>
<div className="flex-1 text-sm leading-relaxed overflow-y-auto my-2 border-y border-gray-300 py-2 whitespace-pre-wrap">
{currentCard.body || 'No content.'}
</div>
<div className="text-xs italic text-gray-600 border-l-4 border-gray-400 pl-2">
"{currentCard.flavor || 'No flavor text'}"
</div>
</div>
{/* Decision Buttons (Grey-box alternative to swiping) */}
<div className="flex w-full justify-between mt-6 px-4 gap-4 z-10">
<button
onMouseEnter={() => setHoverDirection('left')}
onMouseLeave={() => setHoverDirection(null)}
onClick={() => handleDecision('left')}
className="flex-1 bg-red-900 hover:bg-red-800 text-white p-3 rounded text-sm font-bold border border-red-700 transition-colors"
>
Approve (Left)
</button>
<button
onMouseEnter={() => setHoverDirection('right')}
onMouseLeave={() => setHoverDirection(null)}
onClick={() => handleDecision('right')}
className="flex-1 bg-blue-900 hover:bg-blue-800 text-white p-3 rounded text-sm font-bold border border-blue-700 transition-colors"
>
Reject (Right)
</button>
</div>
{/* Prediction Overlay for Greybox Testing */}
{hoverDirection && (
<div className="absolute top-4 left-1/2 -translate-x-1/2 bg-black text-white p-3 rounded border border-gray-600 text-xs w-3/4 shadow-2xl z-20">
<div className="font-bold border-b border-gray-700 pb-1 mb-2 text-center text-yellow-400">
Expected Result: {hoverDirection === 'left' ? 'Approve' : 'Reject'}
</div>
<div className="flex justify-between">
<span>Data (Anomaly):</span>
<span className={hoverDirection === 'left' && currentCard.yes_a > 0 ? 'text-green-400' : hoverDirection === 'right' && 0 > 0 ? 'text-green-400' : ''}>
{hoverDirection === 'left' ? (currentCard.yes_a > 0 ? `+${currentCard.yes_a}` : currentCard.yes_a) : '0'}
</span>
</div>
<div className="flex justify-between mt-1">
<span>Political Capital:</span>
<span>{hoverDirection === 'right' ? (currentCard.no_p > 0 ? `+${currentCard.no_p}` : currentCard.no_p) : '0'}</span>
</div>
<div className="flex justify-between mt-1">
<span>Entropy:</span>
<span>{hoverDirection === 'left' ? (currentCard.yes_e > 0 ? `+${currentCard.yes_e}` : currentCard.yes_e) : (currentCard.no_e > 0 ? `+${currentCard.no_e}` : currentCard.no_e)}</span>
</div>
</div>
)}
</div>
);
};

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@@ -1,31 +0,0 @@
@import "tailwindcss";
@theme {
--color-bgDark: #1a1a1a;
--color-paper: #e6dec5;
--color-ink: #2b2b2b;
--color-redSeal: #c92a2a;
--color-blueSeal: #1c4f82;
--color-uiBorder: #444;
--font-courier: "Courier Prime", monospace;
--font-nanum: "Nanum Myeongjo", serif;
--font-blackhan: "Black Han Sans", sans-serif;
}
@layer base {
:root {
--safe-top: env(safe-area-inset-top, 30px);
}
body {
@apply m-0 p-0 overflow-hidden select-none touch-none;
}
}
@layer utilities {
.desk-bg {
background: #2d1b14;
background-image: repeating-linear-gradient(45deg, #281812 25%, transparent 25%, transparent 75%, #281812 75%, #281812);
background-size: 20px 20px;
}
}

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@@ -1,10 +0,0 @@
import React from 'react'
import ReactDOM from 'react-dom/client'
import App from './App.tsx'
import './index.css'
ReactDOM.createRoot(document.getElementById('root')!).render(
<React.StrictMode>
<App />
</React.StrictMode>,
)

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import { create } from 'zustand';
import { Database, CardData, Agenda, Quest, Asset, Mystery, Faction, Bill } from '../types';
interface GameState {
isLoaded: boolean;
db: Database | null;
week: number;
day: number;
phase: 'DAY_WORK' | 'COUNCIL' | 'ENDING';
// 파라미터 (0 ~ 100)
anomaly: number; // 데이터
political: number; // 정치 자본
trust: number; // 신임도
entropy: number; // 종말 시계
// 상태
assets: Asset[];
builtTags: Record<string, number>;
activeLaws: Bill[];
activeMysteries: Mystery[];
currentAgenda: Agenda | null;
currentQuest: Quest | null;
questProgress: number;
currentCard: CardData | null;
lockState: 'none' | 'approve' | 'reject';
council: {
billA: Bill | null;
billB: Bill | null;
votesA: number;
votesB: number;
supportersA: Faction[];
supportersB: Faction[];
};
// Actions
initGame: (db: Database) => void;
nextDay: () => void;
processSwipe: (direction: 'left' | 'right') => void;
addStat: (key: 'anomaly' | 'political' | 'trust' | 'entropy', val: number) => void;
}
export const useGameStore = create<GameState>((set, get) => ({
isLoaded: false,
db: null,
week: 1,
day: 1,
phase: 'DAY_WORK',
anomaly: 20,
political: 20,
trust: 80,
entropy: 10,
assets: [],
builtTags: {},
activeLaws: [],
activeMysteries: [],
currentAgenda: null,
currentQuest: null,
questProgress: 0,
currentCard: null,
lockState: 'none',
council: {
billA: null,
billB: null,
votesA: 50,
votesB: 50,
supportersA: [],
supportersB: []
},
initGame: (db) => set({
isLoaded: true,
db,
week: 1,
day: 1,
phase: 'DAY_WORK',
anomaly: 20,
political: 20,
trust: 80,
entropy: 10,
assets: [],
builtTags: {},
activeLaws: [],
activeMysteries: [...db.mysteries],
currentAgenda: db.agendas.length > 0 ? db.agendas[Math.floor(Math.random() * db.agendas.length)] : null,
currentQuest: db.quests.length > 0 ? db.quests[Math.floor(Math.random() * db.quests.length)] : null,
}),
addStat: (key, val) => set((state) => ({
[key]: Math.max(0, Math.min(100, state[key] + val)) // Ensure between 0 and 100 for percentage stats, though anomaly/political can go higher
})),
nextDay: () => {
const state = get();
if (!state.db) return;
if (state.day > 5) {
set({ phase: 'COUNCIL' });
return;
}
if (state.entropy >= 100) {
set({ phase: 'ENDING' });
return;
}
// 파라미터 패널티 적용 등 (기존 로직 이식)
let newEntropy = state.entropy;
state.activeMysteries.forEach(m => {
if (m.penalty_entropy) newEntropy += m.penalty_entropy;
});
let pool = state.db.scenarios.filter(s => s.act === state.week);
if (pool.length === 0) pool = state.db.scenarios;
const nextCard = pool[Math.floor(Math.random() * pool.length)];
set({
day: state.day + 1,
entropy: Math.min(100, newEntropy),
currentCard: nextCard,
lockState: 'none' // 추후 활성 법안에 따라 계산
});
},
processSwipe: (direction) => {
// 스와이프 처리 로직 (기존 로직 이식)
get().nextDay();
}
}));

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@@ -1,84 +0,0 @@
export interface Faction {
id: string;
name: string;
share: number;
like_tag: string;
hate_tag: string;
is_blacklisted?: boolean;
color?: string;
}
export interface CardData {
id: string | number;
dept: string;
color?: string;
title: string;
body: string;
flavor: string;
faction: string;
tags: string[];
yes_a: number; // Anomaly (Data) cost/gain
no_p: number; // Political capital cost/gain
yes_e: number; // Entropy change on yes
no_e: number; // Entropy change on no
act?: number;
}
export interface Agenda {
id: string;
title: string;
desc: string;
}
export interface Quest {
id: string;
title: string;
reward: string;
penalty: string;
}
export interface Bill {
id: string;
name: string;
desc: string;
type: string; // 'lock_approve', 'lock_reject', 'buff_tag', 'nullify_tag', etc.
tag: string;
is_buff?: boolean;
target_tag?: string;
buff_tag?: string | null;
nullify_tag?: string | null;
}
export interface Asset {
id: string;
name: string;
tags: string[];
passive_effect?: { anomaly?: number; political?: number; entropy?: number };
holding_risk?: { entropy?: number };
combo_req?: number;
trigger?: string;
effect_type?: string;
effect_target?: 'anomaly' | 'political' | 'trust' | 'entropy';
effect_val?: number;
combo_effect_key?: 'anomaly' | 'political' | 'trust' | 'entropy';
combo_effect_val?: number;
}
export interface Mystery {
id: string;
title: string;
desc: string;
req_tags: Record<string, number>;
cost_anomaly: number;
penalty_entropy: number;
}
export interface Database {
factions: Faction[];
agendas: Agenda[];
quests: Quest[];
bills: Bill[];
assets: Asset[];
scenarios: CardData[];
mysteries: Mystery[];
}

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import Papa from 'papaparse';
import { Database } from '../types';
const SHEET_URLS = {
factions: "/data/factions.csv",
agendas: "/data/agendas.csv",
quests: "/data/quests.csv",
bills: "/data/bills.csv",
assets: "/data/assets.csv",
scenarios: "/data/scenarios.csv",
mysteries: "/data/mysteries.csv"
};
function normalizeKey(str: string) {
return String(str).replace(/^\uFEFF/, '').trim().toLowerCase();
}
function normalizeValue(val: any) {
return typeof val === 'string' ? val.trim() : val;
}
function parseCSV<T>(url: string): Promise<T[]> {
return new Promise((resolve) => {
Papa.parse(url, {
header: true,
skipEmptyLines: true,
download: true,
complete: function(results) {
const data = results.data.map((row: any) => {
let r: any = {};
for(let k in row) r[normalizeKey(k)] = normalizeValue(row[k]);
return r;
});
resolve(data as T[]);
},
error: function() {
resolve([]);
}
});
});
}
export async function initDatabase(): Promise<Database> {
const [factionsData, agendasData, questsData, billsData, assetsData, scenariosData, mysteriesData] = await Promise.all([
parseCSV<any>(SHEET_URLS.factions),
parseCSV<any>(SHEET_URLS.agendas),
parseCSV<any>(SHEET_URLS.quests),
parseCSV<any>(SHEET_URLS.bills),
parseCSV<any>(SHEET_URLS.assets),
parseCSV<any>(SHEET_URLS.scenarios),
parseCSV<any>(SHEET_URLS.mysteries)
]);
const factions = factionsData.map(f => ({
...f,
share: parseInt(f.share) || 10,
like_tag: f.love_tag || f.like_tag || '',
hate_tag: f.hate_tag || ''
}));
const bills = billsData.map(b => {
let is_buff = b.type === 'lock_reject' || b.type === 'buff_tag';
return {
...b,
is_buff,
target_tag: b.tag,
buff_tag: is_buff ? b.tag : null,
nullify_tag: !is_buff ? b.tag : null
};
});
const assets = assetsData.map(a => ({
...a,
tags: a.tags ? a.tags.split(',').map((t: string) => t.trim()) : [],
passive_effect: { anomaly: parseInt(a.passive_eff_val) || 0 },
holding_risk: { entropy: parseInt(a.risk_eff_val) || 0 },
combo_req: parseInt(a.combo_req) || 0,
effect_val: parseInt(a.effect_val) || 0,
combo_effect_val: parseInt(a.combo_effect_val) || 0
}));
const scenarios = scenariosData.map(s => ({
...s,
act: parseInt(s.act) || 1,
tags: s.tags ? s.tags.split(',').map((t: string) => t.trim().replace(/^"|"$/g, '')) : [],
yes_a: parseInt(s.cost) || 0,
no_p: parseInt(s.conflict) || 0,
yes_e: parseInt(s.yes_e) || 0,
no_e: parseInt(s.no_e) || 0,
}));
const mysteries = mysteriesData.map(m => {
let req_tags: Record<string, number> = {};
if (m.req_tags) {
m.req_tags.split(',').forEach((rt: string) => {
let parts = rt.split(':');
if (parts.length === 2) req_tags[parts[0].trim()] = parseInt(parts[1]);
});
}
return {
...m,
req_tags,
cost_anomaly: parseInt(m.cost_anomaly) || 0,
penalty_entropy: parseInt(m.penalty_entropy) || 0
};
});
return {
factions,
agendas: agendasData,
quests: questsData,
bills,
assets,
scenarios,
mysteries
};
}

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@@ -1,29 +0,0 @@
{
"compilerOptions": {
"target": "ES2020",
"useDefineForClassFields": true,
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": false,
"noUnusedParameters": false,
"noFallthroughCasesInSwitch": true,
"paths": {
"@/*": ["./src/*"]
}
},
"include": ["src"],
"references": [{ "path": "./tsconfig.node.json" }]
}

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@@ -1,10 +0,0 @@
{
"compilerOptions": {
"composite": true,
"skipLibCheck": true,
"module": "ESNext",
"moduleResolution": "bundler",
"allowSyntheticDefaultImports": true
},
"include": ["vite.config.ts"]
}

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@@ -1,20 +0,0 @@
import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react';
import tailwindcss from '@tailwindcss/vite';
import path from 'path';
export default defineConfig({
plugins: [
tailwindcss(),
react()
],
resolve: {
alias: {
'@': path.resolve(__dirname, './src')
}
},
base: './',
server: {
port: 5173
}
});