서사형 덱빌딩 게임 프로토 타입

This commit is contained in:
Kyoung5seo
2026-06-15 23:10:54 +09:00
parent e1310bc872
commit e1f5cafdf1
49 changed files with 3261 additions and 7477 deletions

21
client/eslint.config.js Normal file
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import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{js,jsx}'],
extends: [
js.configs.recommended,
reactHooks.configs.flat.recommended,
reactRefresh.configs.vite,
],
languageOptions: {
globals: globals.browser,
parserOptions: { ecmaFeatures: { jsx: true } },
},
},
])

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>projectss</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.jsx"></script>
</body>
</html>

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client/package.json Normal file
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{
"name": "projectss",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"framer-motion": "^12.40.0",
"lucide-react": "^1.18.0",
"papaparse": "^5.5.3",
"react": "^19.2.6",
"react-dom": "^19.2.6"
},
"devDependencies": {
"@eslint/js": "^10.0.1",
"@types/react": "^19.2.14",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^6.0.1",
"eslint": "^10.3.0",
"eslint-plugin-react-hooks": "^7.1.1",
"eslint-plugin-react-refresh": "^0.5.2",
"globals": "^17.6.0",
"vite": "^8.0.12"
}
}

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.App {
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
background: radial-gradient(circle at center, #1a1a1a 0%, #0a0a0a 100%);
}

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client/src/App.jsx Normal file
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import React from 'react';
import './App.css';
import { GameScreen } from './components/GameScreen';
function App() {
return (
<div className="App">
<GameScreen />
</div>
);
}
export default App;

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/* src/components/GameScreen.css */
.game-screen {
width: 100%;
max-width: 480px;
height: 100vh;
display: flex;
flex-direction: column;
background-color: var(--color-bg);
position: relative;
transition: box-shadow 0.5s ease;
overflow: hidden;
}
.game-screen.phase-2 {
box-shadow: inset 0 0 50px rgba(0, 0, 0, 0.8);
}
.game-screen.phase-3 {
box-shadow: inset 0 0 100px rgba(139, 0, 0, 0.4);
animation: pulse-red 2s infinite alternate;
}
@keyframes pulse-red {
0% { box-shadow: inset 0 0 80px rgba(139, 0, 0, 0.2); }
100% { box-shadow: inset 0 0 120px rgba(139, 0, 0, 0.6); }
}
/* Top Bar */
.top-bar {
display: flex;
justify-content: space-between;
align-items: center;
padding: 20px 20px;
z-index: 10;
}
.narrative-badge {
display: flex;
align-items: center;
gap: 6px;
font-family: var(--font-typewriter);
font-size: 14px;
color: #aaa;
background: rgba(255, 255, 255, 0.05);
padding: 6px 12px;
border-radius: 20px;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.parameters {
display: flex;
gap: 15px;
}
.param {
display: flex;
flex-direction: column;
align-items: center;
gap: 4px;
}
.param .icon {
font-size: 14px;
}
.param.critical .icon {
animation: shake 0.5s infinite;
}
@keyframes shake {
0% { transform: translateX(0); }
25% { transform: translateX(-2px); }
50% { transform: translateX(2px); }
75% { transform: translateX(-2px); }
100% { transform: translateX(0); }
}
.dots {
display: flex;
gap: 3px;
}
.dot {
width: 6px;
height: 6px;
border-radius: 50%;
background-color: #333;
transition: background-color 0.3s ease;
}
.dot.filled {
background-color: var(--param-color);
box-shadow: 0 0 8px var(--param-color);
}
/* Card Area */
.card-area {
flex: 1;
position: relative;
display: flex;
justify-content: center;
align-items: center;
perspective: 1000px;
}
/* Bottom Bar */
.bottom-bar {
padding: 20px;
display: flex;
flex-direction: column;
gap: 15px;
background: linear-gradient(to top, rgba(0,0,0,0.9) 0%, transparent 100%);
z-index: 10;
}
.tokens-row, .tags-row {
display: flex;
justify-content: center;
gap: 20px;
}
.token, .tag {
display: flex;
align-items: center;
gap: 8px;
font-family: var(--font-ui);
font-weight: 700;
font-size: 16px;
}
.tag {
font-size: 14px;
color: var(--color-tag-neutral);
opacity: 0.8;
}
.asset-slots {
display: flex;
justify-content: center;
gap: 10px;
margin-top: 10px;
}
.asset-slot {
width: 40px;
height: 40px;
border: 1px dashed rgba(255, 255, 255, 0.2);
border-radius: 8px;
background: rgba(255, 255, 255, 0.02);
}
/* Game Over */
.game-over {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
height: 100vh;
background-color: var(--color-bg);
color: var(--color-entropy-critical);
text-align: center;
padding: 20px;
}
.game-over h1 {
font-family: var(--font-doc-title);
font-size: 48px;
margin-bottom: 20px;
text-transform: uppercase;
letter-spacing: 4px;
}
.game-over p {
font-family: var(--font-typewriter);
color: var(--color-text);
margin-bottom: 40px;
}
.restart-btn {
background: transparent;
border: 1px solid var(--color-text);
color: var(--color-text);
padding: 12px 24px;
font-family: var(--font-ui);
font-size: 16px;
cursor: pointer;
transition: all 0.3s ease;
border-radius: 4px;
}
.restart-btn:hover {
background: var(--color-text);
color: var(--color-bg);
}

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import React, { useState, useEffect } from 'react';
import Papa from 'papaparse';
import cardsCsvRaw from '../data/cards.csv?raw';
import { BookOpen, HandCoins, Droplet, Eye, Shield, Building2, EyeOff } from 'lucide-react';
import SwipeCard from './SwipeCard';
import './GameScreen.css';
export function GameScreen() {
const [params, setParams] = useState({ resistance: 0, entropy: 0, risk: 0 });
const [tokens, setTokens] = useState({ budget: 50, personnel: 50, info: 50 });
const [tags, setTags] = useState({ wealth: 0, force: 0, surveillance: 0 });
const [narrativeTags, setNarrativeTags] = useState(0);
const [phase, setPhase] = useState(1);
const [gameOver, setGameOver] = useState(false);
const [cards, setCards] = useState([]);
const [currentCardIndex, setCurrentCardIndex] = useState(0);
// CSV Load Effect
useEffect(() => {
const parsed = Papa.parse(cardsCsvRaw, { header: true, dynamicTyping: true, skipEmptyLines: true });
const formattedCards = parsed.data.map(row => ({
id: row.id,
type: row.type,
text: row.text,
left: {
text: row.left_text,
effect: () => {
setParams(p => ({
resistance: Math.max(0, p.resistance + (row.left_res || 0)),
entropy: Math.max(0, p.entropy + (row.left_ent || 0)),
risk: Math.max(0, p.risk + (row.left_rsk || 0)),
}));
setTokens(t => ({
budget: t.budget + (row.left_bud || 0),
personnel: t.personnel + (row.left_per || 0),
info: t.info + (row.left_inf || 0),
}));
setTags(tg => ({
wealth: tg.wealth + (row.left_wea || 0),
force: tg.force + (row.left_for || 0),
surveillance: tg.surveillance + (row.left_sur || 0),
}));
}
},
right: {
text: row.right_text,
effect: () => {
setParams(p => ({
resistance: Math.max(0, p.resistance + (row.right_res || 0)),
entropy: Math.max(0, p.entropy + (row.right_ent || 0)),
risk: Math.max(0, p.risk + (row.right_rsk || 0)),
}));
setTokens(t => ({
budget: t.budget + (row.right_bud || 0),
personnel: t.personnel + (row.right_per || 0),
info: t.info + (row.right_inf || 0),
}));
setTags(tg => ({
wealth: tg.wealth + (row.right_wea || 0),
force: tg.force + (row.right_for || 0),
surveillance: tg.surveillance + (row.right_sur || 0),
}));
}
}
}));
setCards(formattedCards.sort(() => Math.random() - 0.5));
}, []);
useEffect(() => {
if (params.resistance >= 5 || params.entropy >= 5 || params.risk >= 5) {
setGameOver(true);
}
if (narrativeTags >= 4 && narrativeTags < 8) setPhase(2);
else if (narrativeTags >= 8) setPhase(3);
}, [params, narrativeTags]);
const handleSwipe = (direction) => {
if (cards.length === 0) return;
const card = cards[currentCardIndex % cards.length];
if (direction === 'left' && card.left) {
card.left.effect();
} else if (direction === 'right' && card.right) {
card.right.effect();
}
setNarrativeTags(n => n + 1);
setCurrentCardIndex(idx => idx + 1);
};
const renderDots = (value, max = 5) => {
return Array.from({ length: max }).map((_, i) => (
<div key={i} className={`dot ${i < value ? 'filled' : 'empty'}`}></div>
));
};
if (gameOver) {
return (
<div className="game-over">
<h1 className="glitch" data-text="시스템 붕괴">시스템 붕괴</h1>
<p>프로젝트가 파멸을 맞이했습니다. 임무 실패.</p>
<button className="restart-btn" onClick={() => window.location.reload()}>다음 회차 시작</button>
</div>
);
}
if (cards.length === 0) {
return <div className="game-screen">데이터를 불러오는 ...</div>;
}
const phaseClass = phase === 1 ? 'phase-1' : phase === 2 ? 'phase-2' : 'phase-3';
return (
<div className={`game-screen ${phaseClass}`}>
{/* Top Bar */}
<div className="top-bar">
<div className="narrative-badge">
<BookOpen size={16} /> <span>{narrativeTags}/8</span>
</div>
<div className="parameters">
<div className={`param ${params.resistance >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-resistance-critical)'}}>
<span className="icon"></span>
<div className="dots">{renderDots(params.resistance)}</div>
</div>
<div className={`param ${params.entropy >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-entropy-critical)'}}>
<span className="icon">🌀</span>
<div className="dots">{renderDots(params.entropy)}</div>
</div>
<div className={`param ${params.risk >= 4 ? 'critical' : ''}`} style={{'--param-color': 'var(--color-risk-critical)'}}>
<span className="icon"></span>
<div className="dots">{renderDots(params.risk)}</div>
</div>
</div>
</div>
{/* Card Area */}
<div className="card-area">
<SwipeCard
card={cards[currentCardIndex % cards.length]}
onSwipe={handleSwipe}
phase={phase}
/>
</div>
{/* Bottom Inventory */}
<div className="bottom-bar">
<div className="tokens-row">
<div className="token"><HandCoins size={16} color="var(--color-token-budget)" /> <span>{tokens.budget}</span></div>
<div className="token"><Droplet size={16} color="var(--color-token-personnel)" /> <span>{tokens.personnel}</span></div>
<div className="token"><Eye size={16} color="var(--color-token-info)" /> <span>{tokens.info}</span></div>
</div>
<div className="tags-row">
<div className="tag"><Building2 size={14} /> <span>{tags.wealth}</span></div>
<div className="tag"><Shield size={14} /> <span>{tags.force}</span></div>
<div className="tag"><EyeOff size={14} /> <span>{tags.surveillance}</span></div>
</div>
<div className="asset-slots">
<div className="asset-slot"></div>
<div className="asset-slot"></div>
<div className="asset-slot"></div>
<div className="asset-slot"></div>
</div>
</div>
</div>
);
}

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/* src/components/SwipeCard.css */
.card-container {
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
position: absolute;
top: 0;
left: 0;
}
.swipe-card {
width: 320px;
height: 480px;
background-color: var(--color-surface);
border-radius: 24px;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5), inset 0 0 0 1px rgba(255, 255, 255, 0.1);
display: flex;
flex-direction: column;
position: relative;
cursor: grab;
user-select: none;
overflow: hidden;
z-index: 20;
}
.swipe-card::before {
content: '';
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: linear-gradient(135deg, rgba(255,255,255,0.05) 0%, transparent 100%);
pointer-events: none;
}
.card-content {
padding: 30px;
height: 100%;
display: flex;
flex-direction: column;
}
.card-header {
text-align: center;
margin-bottom: 30px;
}
.card-category {
font-family: var(--font-typewriter);
font-size: 18px;
font-weight: 500;
color: var(--color-risk-base);
letter-spacing: 2px;
}
.card-body {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
}
.card-text {
font-family: var(--font-doc-title);
font-size: 24px;
line-height: 1.5;
text-align: center;
color: var(--color-text);
text-shadow: 0 2px 4px rgba(0,0,0,0.5);
}
.swipe-intent {
position: absolute;
top: 20px;
width: 100%;
text-align: center;
pointer-events: none;
font-family: var(--font-ui);
font-weight: 700;
font-size: 16px;
text-transform: uppercase;
letter-spacing: 1px;
}
.left-intent {
color: var(--color-swipe-left);
transform: rotate(-10deg);
left: -20px;
}
.right-intent {
color: var(--color-swipe-right);
transform: rotate(10deg);
right: -20px;
}
.swipe-intent span {
background: rgba(0, 0, 0, 0.8);
padding: 8px 16px;
border-radius: 8px;
border: 2px solid currentColor;
}

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import React, { useState, useEffect } from 'react';
import { motion, useMotionValue, useTransform, useAnimation } from 'framer-motion';
import './SwipeCard.css';
export default function SwipeCard({ card, onSwipe, phase }) {
const x = useMotionValue(0);
const controls = useAnimation();
// Dynamic friction based on phase
const friction = phase === 3 ? 1.5 : phase === 2 ? 1.2 : 0.8;
// Rotations and opacity
const rotate = useTransform(x, [-200, 200], [-15 * friction, 15 * friction]);
const leftOpacity = useTransform(x, [-100, -50, 0], [1, 0.5, 0]);
const rightOpacity = useTransform(x, [0, 50, 100], [0, 0.5, 1]);
const [exitX, setExitX] = useState(0);
// Reset when card changes
useEffect(() => {
setExitX(0);
x.set(0);
controls.start({ x: 0, opacity: 1, rotate: 0, transition: { duration: 0 } });
}, [card, controls, x]);
const handleDragEnd = async (event, info) => {
const threshold = 100;
if (info.offset.x > threshold) {
setExitX(300);
await controls.start({ x: 300, opacity: 0, transition: { duration: 0.3 } });
onSwipe('right');
} else if (info.offset.x < -threshold) {
setExitX(-300);
await controls.start({ x: -300, opacity: 0, transition: { duration: 0.3 } });
onSwipe('left');
} else {
// Snap back
controls.start({ x: 0, y: 0, transition: { type: 'spring', stiffness: 300, damping: 20 } });
}
};
return (
<div className="card-container">
<motion.div
className="swipe-card"
drag="x"
dragConstraints={{ left: 0, right: 0 }}
style={{ x, rotate }}
onDragEnd={handleDragEnd}
animate={controls}
whileTap={{ scale: 0.98, cursor: 'grabbing' }}
>
<div className="card-content">
<div className="card-header">
<span className="card-category">[{card.type}]</span>
</div>
<div className="card-body">
<p className="card-text">{card.text}</p>
</div>
</div>
{/* Swipe Intents */}
<motion.div className="swipe-intent left-intent" style={{ opacity: leftOpacity }}>
<span>{card.left?.text}</span>
</motion.div>
<motion.div className="swipe-intent right-intent" style={{ opacity: rightOpacity }}>
<span>{card.right?.text}</span>
</motion.div>
</motion.div>
</div>
);
}

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id,type,text,left_text,left_res,left_ent,left_rsk,left_bud,left_per,left_inf,left_wea,left_for,left_sur,right_text,right_res,right_ent,right_rsk,right_bud,right_per,right_inf,right_wea,right_for,right_sur
1,일상,국장님 B구역의 하급 직원들이 수당 문제로 항의 집회를 준비 중입니다. 어떻게 처리할까요?,탄압 (저항↓ 인력↓),-1,0,0,0,-10,0,0,0,0,수용 (저항↑ 예산↓),1,0,0,-20,0,0,0,0,0
2,위기,연구실에서 실험체가 탈주했습니다. 무력 진압에는 큰 인명 피해가 예상됩니다.,무력 진압 (인력↓↓ 위험↑),0,0,1,0,-20,0,0,0,0,방관 (엔트로피↑↑),0,2,0,0,0,0,0,0,0
3,극비,제3 지부장이 은밀한 제안을 해왔습니다. 막대한 자금을 대가로 불법 실험을 눈감아 달라고 합니다.,수락 (위험↑↑ 예산↑↑),0,0,2,50,0,0,0,0,0,거절 (예산↓ 위험↓),0,0,-1,-10,0,0,0,0,0
4,작전,언론 통제를 위한 그림자 위원회의 새로운 감시망을 구축할 예산이 필요합니다.,강행 (저항↑),1,0,0,0,0,0,0,0,0,대규모 투자 (예산↓↓ 감시태그++),0,0,0,-40,0,0,0,0,2
1 id type text left_text left_res left_ent left_rsk left_bud left_per left_inf left_wea left_for left_sur right_text right_res right_ent right_rsk right_bud right_per right_inf right_wea right_for right_sur
2 1 일상 국장님 B구역의 하급 직원들이 수당 문제로 항의 집회를 준비 중입니다. 어떻게 처리할까요? 탄압 (저항↓ 인력↓) -1 0 0 0 -10 0 0 0 0 수용 (저항↑ 예산↓) 1 0 0 -20 0 0 0 0 0
3 2 위기 연구실에서 실험체가 탈주했습니다. 무력 진압에는 큰 인명 피해가 예상됩니다. 무력 진압 (인력↓↓ 위험↑) 0 0 1 0 -20 0 0 0 0 방관 (엔트로피↑↑) 0 2 0 0 0 0 0 0 0
4 3 극비 제3 지부장이 은밀한 제안을 해왔습니다. 막대한 자금을 대가로 불법 실험을 눈감아 달라고 합니다. 수락 (위험↑↑ 예산↑↑) 0 0 2 50 0 0 0 0 0 거절 (예산↓ 위험↓) 0 0 -1 -10 0 0 0 0 0
5 4 작전 언론 통제를 위한 그림자 위원회의 새로운 감시망을 구축할 예산이 필요합니다. 강행 (저항↑) 1 0 0 0 0 0 0 0 0 대규모 투자 (예산↓↓ 감시태그++) 0 0 0 -40 0 0 0 0 2

46
client/src/index.css Normal file
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@import url('https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@400;500&family=Noto+Sans+KR:wght@400;500;700&family=Noto+Serif+KR:wght@400;700&display=swap');
:root {
--color-bg: #121212;
--color-surface: #1e1e1e;
--color-text: #e0e0e0;
--color-entropy-base: #5C3A21;
--color-entropy-critical: #8B0000;
--color-resistance-base: #2F4F4F;
--color-resistance-critical: #00FFCC;
--color-risk-base: #B8860B;
--color-risk-critical: #FFD700;
--color-token-budget: #4CAF50;
--color-token-personnel: #E53935;
--color-token-info: #3F51B5;
--color-tag-neutral: #E0E0E0;
--color-swipe-left: #D32F2F;
--color-swipe-right: #388E3C;
--color-swipe-up: #757575;
--font-doc-title: 'Noto Serif KR', serif;
--font-typewriter: 'IBM Plex Mono', monospace;
--font-ui: 'Noto Sans KR', sans-serif;
}
body {
margin: 0;
padding: 0;
background-color: var(--color-bg);
color: var(--color-text);
font-family: var(--font-ui);
overflow: hidden; /* Prevent scrolling for swipe */
}
#root {
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
}

10
client/src/main.jsx Normal file
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import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.jsx'
createRoot(document.getElementById('root')).render(
<StrictMode>
<App />
</StrictMode>,
)

7
client/vite.config.js Normal file
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import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
// https://vite.dev/config/
export default defineConfig({
plugins: [react()],
})